HI! I'm Freeman and I'm creating a fully open source texture library composed of base materials that you can use as they are or modify to create more unique and complex ones. I currently have:

-Wood
-Concrete
-Steel
-Iron
-Copper
-A paint overlay to apply over any other material.

I would like to make at least 4 or 5 more for the first release. What base materials would be useful for you?

Boost are really appreciated.

(First image is big)
#MaterialMaker #godotengine #gamedev #indiedev

@YoSoyFreeman hey these look great! The detail in the wood grain, the pitting in the iron, the uneven coloration in the concrete, these are fantastic!

@FarmingWarMech OMG thank you SO much! I spend more time that i would like to say working on the procedural knot/circles of the wood and they are REALLY fractal. I'l work on making wood extremely configurable without needing to know a lot about nodes.

These are not meant to be photo realistic, but I'm studying each material to understand what makes them unique, how the light behave etc.

I'm trying to achieve invisible repetition so balancing detail is hard some times 😅

@YoSoyFreeman well you've done an awesome job on these! They look SO good!