HI! I'm Freeman and I'm creating a fully open source texture library composed of base materials that you can use as they are or modify to create more unique and complex ones. I currently have:

-Wood
-Concrete
-Steel
-Iron
-Copper
-A paint overlay to apply over any other material.

I would like to make at least 4 or 5 more for the first release. What base materials would be useful for you?

Boost are really appreciated.

(First image is big)
#MaterialMaker #godotengine #gamedev #indiedev

@YoSoyFreeman
Asphalt
Marble
Glass? (That's maybe not viable since it is so specific to the use case but a generic one for drop-in testing would be nice)

It's hard to come up with more, you've covered a lot of good ones and they look great!

@Plan_A_to_Y Thank you a lot! Glass and broken glass are a bit tricky and i think they will need a bit of abstraction (I'm not going for full photorealism so i think is ok) my idea is to play with dirt, grime and this kind of stuff to represent that there is a glass there, you can then add refraction in the engine you like (I'll be providing Godot materials by default tho)

@YoSoyFreeman Sounds great!

Though even just the classic "very faint blue tint"-style glass would work, just any sort of good placeholder material as a drop-in will help make the pack more complete.

@Plan_A_to_Y I see, something like the glass in cyberpunk 2077, which is almost pain with a light tint and distortion.