HI! I'm Freeman and I'm creating a fully open source texture library composed of base materials that you can use as they are or modify to create more unique and complex ones. I currently have:

-Wood
-Concrete
-Steel
-Iron
-Copper
-A paint overlay to apply over any other material.

I would like to make at least 4 or 5 more for the first release. What base materials would be useful for you?

Boost are really appreciated.

(First image is big)
#MaterialMaker #godotengine #gamedev #indiedev

@YoSoyFreeman Hello! Nice initiative! I'm thinking about other building materials like rust or plaster? Cloth textures could help too but they might be a bit more restricted in their use range?
@Ronflaix Hi! Thank you a lot! Rust is almost done, I'm working on creating a prefab node that you will be able to use in material maker to create different kind of transparency mask so you can really get the most of it. Plaster sounds like a must have, I'll include it in this release. Fabrics a bit tricky and i want to make all the colors configurable too, so they sound like a good candidate for the next release. Thank you for your feedback! Is invaluable to me!
@YoSoyFreeman You're welcome! I'll always welcome more textures! (Also exporting to a lossless compression is a must!)
@Ronflaix I'll probably make separate downloads for low, medium and high quality to make it easier to just drag and drop in jams and stuff, but you will also have the full source files for material maker, which is totally free. There you can even add a pixelize, dither and paletize nodes to convert this textures to pixel art without loosing quality. Hope this source files will be helpful for user who want to create more unique things.