(Recreating my list of #gamedev tricks thread)
@djlink Perception is so important. Glass half empty or half full. Do you lose something? Or do you gain something? Same end result - different starting point.
Thanks for sharing this - it's a great game design example. 🙏
@djlink I always loved this mechanic on WoW. It just made sense to me. I did not have to feel guilty for shutting the game off.
I don't think I see many MMO's doing this kind of thing. BDO has an AFK-farm thing which is a bit close to this. I wish more MMO's would have this kind of "hey, take a break from the grind, it's fine" mechanics.