William M Coyne, PharmD, MBA

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Update #3: Shadows and lights were added and the walking path is now a transparent highlighted color instead of a random tile.

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A* pathfinding works. Basic animations added. Player follows selected path on click and changes direction.

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Prototyping a new 2d #videogame called
@TornEthos
I #madewithunity. This is my first time implementing A* pathfinding.

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Pharmacy Survivor game update #6 🦠

UI improved, cursor visible, attacks are AoE, player takes damage.

#pharmacy #ai #madewithunity #indiegame #gamedev #videogames #indiedev #gamedevs #IndieGameDev

Pharmacy Outbreak game update #3

Basic animations, blending, and placeholder characters were added to help with visualization. This early prototype will be changing a lot.

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Pharmacy Outbreak game update; AI was improved and the infection can spread now. 🦠

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