Wizards of the Coast set to rebuild D&D Beyond, add more features
Wizards of the Coast set to rebuild D&D Beyond, add more features
Fan-pilled on Faerûn
https://fed.brid.gy/r/https://www.rascal.news/fan-pilled-on-faerun/
Hasbro cierra el estudio Atomic Arcade pero asegura que no ha cancelado el juego de Snake Eyes en desarrollo
Weekend Update: 2/14/2026
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online. DriveThruRPG Top Sellers for 2/14/2026 Cyberpunk RED: Interface RED Volume 5 ICRPG Power Tools: Game Mastery Book Halls of Arden Vul: The Thicket Proteus Sector: A Gazetteer for Stars Without Number Delta Green: The New Age Top News Stories WotC […]https://cannibalhalflinggaming.com/2026/02/14/weekend-update-2-14-2026/
There’s never been a worse time for Hasbro to license Harry Potter
Hasbro CEO’s optional AI guidance is undercut by Hasbro CEO’s love of AI
Five Tiers of RPG Publishing
Hasbro’s annual earnings came out this week, so I took a look. It is truly staggering how much Wizards of the Coast has changed the company since they were acquired; when looking at unadjusted earnings the Wizards of the Coast and Digital Games division was the only one that turned a profit in the entire company. Not only that, but Wizards is responsible for roughly 47% of the entire company’s revenue and over 90% of all revenue growth over the last year. That’s over 2 billion dollars in revenue; roughly $1.7 billion is attributable to Magic: The Gathering and the rest is attributable to Dungeons and Dragons. Dungeons and Dragons is obviously the largest, most popular roleplaying game, but $400 million in revenue is staggering. If this was all books, it would be eight million copies. It’s not all books of course; one of the reasons D&D is growing (though perhaps not as fast as Magic is) is the continued expansion of digital services like D&D Beyond, products with high margins and minimal variable costs. This is the future, not because it makes for a better gaming experience, but because it makes for a better balance sheet. […]https://cannibalhalflinggaming.com/2026/02/11/five-tiers-of-rpg-publishing/