Ah, the nostalgia-tinged tale of 1992's Voxel Space, when CPUs were sloths and GPUs were mythical creatures. 😴 Apparently, Comanche's graphics were so "breathtaking" back then that people experienced vertigo from pixelated squares. 🤓 Prepare for a trip down memory lane... if you can stay awake through the yawns of ancient tech worship. 🕰️
https://s-macke.github.io/VoxelSpace/ #Nostalgia #VoxelSpace #Comanche #GamingTech #RetroGaming #PixelArt #HackerNews #ngated
Voxel Space

Terrain rendering algorithm in less than 20 lines of code

VoxelSpace
Voxel Space

Terrain rendering algorithm in less than 20 lines of code

VoxelSpace

Editor, files, spawning in game.

#C #RayLib #GameDev #IndieDev #VoxelSpace

First model made in my editor and spawned in game!

#RayLib #C #GameDev #IndieDev #VoxelSpace #ProcGen

🌘 我如何停止憂慮,開始擁抱組合語言
➤ 一位開發者重返 Atari ST 的復古程式設計之旅
https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60
作者 Jonas Eschenburg 分享了他重拾 Atari ST 這款經典電腦的程式設計樂趣的歷程。他從孩提時期接觸 Atari ST 並著迷於遊戲開發,到成年後成為工業機器人軟體開發者,期間他找回了對低階程式設計的熱情。文章詳細介紹了 Atari ST 的硬體架構、開發環境的演變,以及作者如何利用現代工具(如模擬器、VSCode、GCC、GIMP)來重現經典遊戲《Comanche: Maximum Overkill》中的 VoxelSpace 技術,最終在 Atari ST 上實現了互動式的效能。
+ 這篇文章勾起了我對老式電腦的
#Retro Computing #Atari ST #Programming #Assembly Language #VoxelSpace
How I stopped worrying and started loving the Assembly

Or why robots are playing DOOM now

Medium

Another phenomenal production from Revision 2025 — this time in the 256-byte intro category. I'm amazed, because fitting a voxel space and music into just 256 bytes is truly an achievement!
#demoscene #Revision2025 #256b #sizecoding #voxelspace

https://youtu.be/R3SgDwyblis?si=inqBpAG8oxGvCvpx

"Enchanted" by Desire & Darklite

YouTube

holy shit i can add grass! :o
*skyrim theme plays*

#GameDev #voxel #voxels #VoxelSpace