« Swordquest Fireworld », 1982

by Warren Chang (American artist, born 1957)
Cartridge box cover illustration for Atari 2600 videogame "Swordquest Fireworld", Atari Inc., 1982

#vintagefantasyart #fantasyart #fantasyillustration #WarrenChang #Swordquest #Atari2600 #Atari #VRPG

***The Following Contains Explicit Language and Adult Content***

Steve Jobs Was an Atari Employee
Segment is from AJ OUM Episode 297

For ALL THINGS OUM
Click here: www.linktr.ee/ajoum

#oum #gamechanger #hbo #hbomax #atari #cod #callofduty #review #videogames

Saturday night #Atari disk drive maintenance. This old Atari 810 wasn’t reading or writing disks reliably so I cleaned the heads, cleaned and lubricated the drive rails and adjusted the speed to the recommended 288 RPM and she is back in action.

Christmas has come early this year!

The Atari glass decanter is modelled after the CX-10 joystick and is perfect for whisky. It's paired with two Atari glasses and a controller display tray.

No whisky in these glasses, I'll have to settle for soda.

Source: https://atari.com/products/atari-joystick-decanter-set

#WishList #Atari #アタリ #RetroGaming #Alcohol

In November we will play Bolo in the ST Offline Tourament (STOT) on Atari-Forum

https://friendica.world/display/84b6ef2b-4669-0644-26bd-bc6604422671

@Seg I was a Fnordadel sysop, it ran nicely on a Mega 2 ST under MiNT Unix-like while I did other stuff most of the time. Caves of Steel BBS in Spokane, subs paid for the line and a little profit, doorgames kept them coming back, local connection got me on CitNet and some Internet email share (Waffle?)

Nothing's left of it, alas.

I dunno how much the modern Citadel "groupware" has left from the OG Citadels.
#citadel #fnordadel #bbs #atari

A fountain pen drawing of the Atari Jaguar in Tayasui Sketches
#retrogaming #Atari #Atarijaguar #tayasuisketches #fountainpen
🌘 我如何停止憂慮,開始擁抱組合語言
➤ 一位開發者重返 Atari ST 的復古程式設計之旅
https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60
作者 Jonas Eschenburg 分享了他重拾 Atari ST 這款經典電腦的程式設計樂趣的歷程。他從孩提時期接觸 Atari ST 並著迷於遊戲開發,到成年後成為工業機器人軟體開發者,期間他找回了對低階程式設計的熱情。文章詳細介紹了 Atari ST 的硬體架構、開發環境的演變,以及作者如何利用現代工具(如模擬器、VSCode、GCC、GIMP)來重現經典遊戲《Comanche: Maximum Overkill》中的 VoxelSpace 技術,最終在 Atari ST 上實現了互動式的效能。
+ 這篇文章勾起了我對老式電腦的
#Retro Computing #Atari ST #Programming #Assembly Language #VoxelSpace
How I stopped worrying and started loving the Assembly

Or why robots are playing DOOM now

Medium