Statecharts: hierarchical state machines
#HackerNews #statecharts #stateMachines #programming #hierarchy #softwareDevelopment
Statecharts: hierarchical state machines
#HackerNews #statecharts #stateMachines #programming #hierarchy #softwareDevelopment
Release: fsm-toolkit v0.9.5
fsm-toolkit is a Go toolkit for designing and analysing finite state machines. It provides a CLI tool (fsm) and a full TUI editor (fsmedit) supporting DFA, NFA, Mealy, and Moore machines — with multi-machine bundles, cross-machine linking, and a component system backed by reusable class libraries.
Repo:
https://github.com/ha1tch/fsm-toolkit#readme
This is the biggest release since the project's inception bringing a component-oriented workflow to FSM design. You can now drag 74xx-series digital logic parts from a library drawer, assign typed properties to states, link machines into bundles, and manage it all from the TUI. Builds and releases for 12 platforms are now fully automated.
New: Editor Manual
https://github.com/ha1tch/fsm-toolkit/blob/main/cmd/fsmedit/MANUAL.md
New: Workflow Guide
https://github.com/ha1tch/fsm-toolkit/blob/main/WORKFLOWS.md
Highlights
% Multi-document bundles with import and cross-machine navigation
% Class and property system with 7 typed fields
% Component drawer with drag-and-drop instantiation
% 74xx-series class libraries (49 components across 7 families)
% Machine manager with rename/delete and link propagation
% Settings screen with vocabulary customisation and library loading
% Improved TUI layout engine with cell-grid metrics
% CI/CD pipeline targeting 12 platforms (Linux, macOS, Windows, FreeBSD, OpenBSD, NetBSD)
% Separate CLI and editor manuals
% 261+ tests passing
Changelog:
https://github.com/ha1tch/fsm-toolkit/blob/main/CHANGELOG.md
#golang #foss #programming #compsci #fsm #digitallogic #tui #statemachines #electronics
NES Games & State Machines
A couple of years ago gamedev channel NesHacker did a video on how everything in your typical NES game is really a pile of state machines, concurrent ones, nested ones, bunches and bunches of them. If you have any interest in NES coding at all, it's worth a look. (8½ minutes)
https://www.youtube.com/watch?v=8lZ53Sx5oc0
The chief differen
https://setsideb.com/nes-games-state-machines/
#development #retro #development #nes #NESHacker #retro #StateMachines
Little ants, once more.
A turmites variation of Langton's ants.
Friendly reminder: The micromachine gem is still awesome.
https://github.com/soveran/micromachine #ruby #statemachines
State Machines and Wizard Components: A Clean Implementation Approach
#stateMachines #wizardComponents #finiteStateMachines #FSM #UIDevelopment #softwareArchitecture #DevExpress #XAF #CSharp #multiStepForms #userInterfaceDesign #stateManagement #cleanCode #softwareDevelopment #componentDesign #stateTransitions
Rabina Scott Finite Automat and Their Decision Problems
https://www.yodaiken.com/2025/01/30/rabina-scott-finite-automat-and-their-decision-problems/
#academics #theory #AutomataTheory #FiniteAutomate #Rabin #Scott #StateMachines
We have just released a new C++Now 2024 Conference Video!
Modernizing Finite State Machines Implementation in C++ – Empower Simplicity and Boost Performance With std::variant – Amandeep Chawla – C++Now 2024
continuing my graph-based-tool journey