NES Games & State Machines
A couple of years ago gamedev channel NesHacker did a video on how everything in your typical NES game is really a pile of state machines, concurrent ones, nested ones, bunches and bunches of them. If you have any interest in NES coding at all, it's worth a look. (8½ minutes)

https://www.youtube.com/watch?v=8lZ53Sx5oc0

The chief differen
https://setsideb.com/nes-games-state-machines/
#development #retro #development #nes #NESHacker #retro #StateMachines

How NES Games Use State Machines For Everything

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I'm not saying it's aliens: https://doi.org/10.5281/zenodo.18452427 #3IATLAS #InterstellarObject #OHSpectroscopy #MeerKAT #SETI #astrophysics #ComplexSystems #InformationTheory #StateMachines @setiinstitute @Astrodon

Consider: OH lines in 3I/ATLAS appear to show non‑Markovian behavior.

A turbulent coma shouldn’t remember an asymmetry for 12 days, invert it, gate a hyperfine line, and terminate at alignment.

Systems without memory don’t produce sequences.

The 3I/ATLAS Event: A Protocol Lens Interpretation of the OH Spectral Timeline (Oct–Dec 2025) A speculative analysis of structured state transitions in published MeerKAT and GBT observations

Between 24 October and 18 December 2025, Interstellar Object 3I/ATLAS was observed repeatedly in the OH 1665/1667 MHz lines by MeerKAT, with a final L‑band technosignature search performed by the Green Bank Telescope. Although each observation was published independently, the combined sequence forms a discrete, bounded episode: an initial asymmetric detection, a clean non‑detection, a rapid inversion of hyperfine line widths, a selective suppression event, a brief return to dual‑line emission, and a final null result. This paper examines the entire timeline through a protocol lens: a speculative exercise asking whether the published data are consistent with a finite‑state transmission sequence. No claim of artificiality is made; instead, the analysis highlights how the ordered structure of the observations resembles a preamble → guard interval → channel test → symbol state → termination pattern familiar from engineered communication systems.

Zenodo

A turmites variation of Langton's ants.

#openrndr #emergence #statemachines

Friendly reminder: The micromachine gem is still awesome.

https://github.com/soveran/micromachine #ruby #statemachines

GitHub - soveran/micromachine: Minimal Finite State Machine

Minimal Finite State Machine. Contribute to soveran/micromachine development by creating an account on GitHub.

GitHub
State Machines and Wizard Components: A Clean Implementation Approach | Joche Ojeda

Rabin-Scott Finite Automata and Their Decision Problems – keeping simple

We have just released a new C++Now 2024 Conference Video!

Modernizing Finite State Machines Implementation in C++ – Empower Simplicity and Boost Performance With std::variant – Amandeep Chawla – C++Now 2024

https://youtu.be/1jbLzupBus4

#cplusplus #cpp #programming #statemachines

Modernizing Finite State Machines in C++ - Empower Simplicity & Boost Performance With std::variant

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continuing my graph-based-tool journey

#sboxgame #source2 #csharp #gamedev #statemachines

Just wow!

Macros all over, just to make an FSM?

Just use Khris Jusiaks [boost::ext].SML already ( https://boost-ext.github.io/sml/index.html )

#StateMachines #embedded #CPP

https://www.embeddedrelated.com/showarticle/1645.php

Introduction - [Boost::ext].SML