Sometimes less is more.
Sometimes less is more.
Alien skies
The top left is a generated image. The other 15 are the same image, but transformed using a 3D Radial Basis Function (RBF) interpolator like in this demo: https://github.com/openrndr/orx/tree/master/orx-math#rbfrbfcolorgrading01
I mapped 19 points in a 3D RGB cube into random colors, the algorithm interpolated those "filling the cube".
This is a curated set: I clicked each tile to regenerate it until I liked it. The probability of nice looking ones is quite high.
Palettes make a LOT of a difference :D
#computerart #abstractart #creativecoding #openrndr #creativeCoding
@hamoid maybe you can once again be of help. 🤞
I’ve found that when drawing rectangles, I get a nice fade from stroke color to the fill color, but not to the background color, so the edged are very clearly pixelated.
Line segments do blend nicely with the background color
I did set drawStyle.smooth to true.
The only information about blending I can find on https://guide.openrndr.org is about blending of layers.
Hope you can point me in the right direction. 🙏
Noising around
Me testing weighted random selection.
Still very much enjoying discovering visually pleasing structures, at least they are pleasing to me.
I need to see if I can create myself a nice set of palettes to get some more coherent images, color-wise.
I was trying to make some pixel drawing using #OPENRNDR, but without any success, as I couldn't figure out how to draw pixel-perfect/without anti-aliasing
So I had to force it by using a post-processing shader, to actually get what I wanted, the C64 Look.
So many possibilities. Every time I sit down to do one thing, it morphs into something else. I LOVE it.
Maybe I should add a script that makes a copy of the source on compile/run, to make sure I will always be able to recreate what I did.
First piece with intent. I had this idea in my head and I've gotten close to what I wanted it to be, but there are some areas which isn't there yet. I'll have to look into it some more.
I'm going for hand drawn, but the randomness is too uniform.