# Advent of #markdown, day 11: Lazy continuation lines

Today's post is a warning. Markdown tries to be very smart with newlines and you need to be careful. The rule of thumb is to always have an empty line after quotes and lists.

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Next year I will travel around the world through Canada, the USA and Japan, a month per city. Do you know any cool places and events to visit? Conferences like #siggraph, local meetups like game jams, music, hiking spots...

I'm also looking for travel buddies :)

Tickets are available for this week's SF #SIGGRAPH talk! "Superman: Harnessing Numeric Power for Cinematic Magic"

Wētā FX VFX Supervisors Guy Williams and Jo Davison will discuss the VFX for Pocket Universe, battling a Kaiju and re-creating Metropolis.

This virtual event is happening Wednesday, December 3, 5pm Pacific.

https://www.eventbrite.com/e/superman-harnessing-numeric-power-for-cinematic-magic-tickets-1968836990438

#superman #weta #vfx #kaiju #PocketUniverse #Metropolis

Superman: Harnessing Numeric Power for Cinematic Magic

Wētā FX VFX Supervisors Guy Williams and Jo Davison will discuss the VFX for Pocket Universe, battling a Kaiju and re-creating Metropolis.

Eventbrite
#rasterizing a series of #vectors from #verticies is relatively straight forward in #computer #graphics #programming, but im interested in the opposite. I.e. taking a raster image and extracting a series of vertices from it. I dont want to use a #library to do it, i want to do it by hand programmatically. Anyone got some good #reading material on how i can develop such an #algorithm? Need it for a project i want to do. #Siggraph #compsci #math #geometry #demoscene
Seems I'm one of the few who remembers #BeyondTheMindsEye (or Into the Fourth Dimension for the #Siggraph people). I was mesmerized by it when it came out and it influenced me doing #3D (and I still listen to the soundtrack to this day).

Live from Vancouver: our SIGGRAPH mini report.

• Generative VFX workflow (Stable Diffusion → Nuke)
• “Creative” no-code engine: procedural worlds, physics, AI text-to-scene, one-click publishing

If you’re exploring AI as a production co-pilot in VFX or gamedev, this one’s for you.

Watch + join the discussion on tools, ethics, and real pipelines.

https://youtu.be/ctgtKewfyOE

#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI

All slides from this year’s Advances In Real-Time Rendering In Game course at #SIGGRAPH are now online… some really good stuff in there you shouldn’t miss:

https://advances.realtimerendering.com/s2025/index.html

Advances in Real-Time Rendering in Games, SIGGRAPH 2025 - Celebrating 20 years!

I met Andrew Glassner at #SIGGRAPH back in the early 1990s, when I was still a #ComputerGraphics academic researcher. I remember him as a superb communicator. His recent book is a non-#CG one: "Deep Learning: A Visual Approach" (2021). This book contains no equations at all, only simple diagrams and illustrations. A tour de force of visual communication, that. Go, CG!

https://www.amazon.com/Deep-Learning-Approach-Andrew-Glassner/dp/1718500726

I like #AI as a computation tool but, as my friends on MathsTodon know, I genuinely detest the common way #DL is now being taught to #ComputerScience and #DataScience undies—no maths, just API call-fest. Consequently, new CS and DS grads entering #IT—who are fashioning themselves as "#AI experts", either due to profit motive or through sheer ignorance—lack the adequate mathematical and intuitive understanding of this rather "deep" subject. Andrew's new book will not remedy their maths shortcoming, of course, but it surely will give them a thorough, intuitive grasp of DL, IT's current "darling of the day".

Indeed, this book is so gentle that I dare say 8th graders could be taught DL, out of it. That is my ardent endorsement of this book.

Armed with this intuition, those youngsters with adequate background in undergraduate maths could move up to books like "#DeepLearning", Goodfellow (2016) and "Pattern Recognition and #MachineLearning", Bishop (2006).

Amazon.com

Who’s planning to go to #siggraph Asia this year?
My first #siggraph was a lot of fun, exhausting, but fun. I do wish there was a concepts of realtime rendering talk before the advances talk to explain all the acronyms that are metioned in the advances talk.