Why the "64" in the Nintendo 64 was actually a mistake! (We did not need all 64 bits) / Kurriochi

https://www.youtube.com/watch?v=cNemSlI9uEg

#n64 #retrogaming #retrodev

Why the "64" in the Nintendo 64 was actually a mistake! (We did not need all 64 bits)

YouTube
GitHub - RayofJay/NES-Jackal_Disassembly_Fully_Commented: A full disassembly for Jackal on the NES. All sections are commented. Graphical data is omitted.

A full disassembly for Jackal on the NES. All sections are commented. Graphical data is omitted. - RayofJay/NES-Jackal_Disassembly_Fully_Commented

GitHub

PC Decomps are Happening! Carmageddon "Decomp" and PC Port / Video Game Esoterica

https://youtube.com/watch?v=JvjATRADOyw

#carmageddon #retrodev #decomp #retrogaming

PC Decomps are Happening! Carmageddon "Decomp" and PC Port

YouTube

Completing a BASIC language interpreter in 2025

https://nanochess.org/ecs_basic_2.html

#basic #plt #retrodev #retrocomputing

Completing a BASIC language interpreter in 2025

Completing a BASIC language interpreter in 2025 for replacing the very slow Mattel ECS BASIC for Intellivision.

Ya está disponible la siguiente entrega de "Físicas de videojuegos"; en esta ocasión hablamos sobre los conceptos de traslación, rotación y escalado como transformaciones de objetos. #gamedev #retrodev https://www.youtube.com/watch?v=CwGaPbKr5KM
Físicas de Videojuegos: Traslación, rotación y escalado

YouTube
A bit of a work in progress, this has been a bit of a tough one (hence why i'm still doing it at midnight on a school day) #RetroDev #IndieDev

Alright, changed the theme tune for the Gameboy version of Jurl. I transposed the dance version into a format that the GPT player library i'm using can understand. It's still not great, but somewhat less off a cacophony. #RetroGaming #IndieDev #RetroDev #Nintendo

https://tonsomo.itch.io/jurl-gameboy

Jurl - GameBoy Edition by Tonsomo Entertainment

Asteroids meets Pacman game where you have to collect all the space diamonds whilst avoiding the various aliens.

itch.io
If you want to play Heroes of Might and Magic III in the present day, Horn of the Abyss expansion is a must! Here’s a little video introduction to this wonderful project #retrodev #modding #retrogaming

Horn of the Abyss: Your Advent...
Horn of the Abyss: Your Adventure Awaits

YouTube

Updated the Sinclair Spectrum Edition of Jurl so it's up to date with (most) of the others by adding the Bonus functionality and adding a demo to the page.
#RetroComputing #RetroGaming #IndieDev #RetroDev

https://tonsomo.itch.io

Tonsomo Entertainment - itch.io

itch.io
Lord of the Rings 90s CRPG engine reimplementation project www.wonderland.cz/lotr/ #retrodev #lotr #opensource #reverseengineering #retrogaming
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Phew. Completed a major puzzle sequence in #Lumo #Amiga that I thought I'd have to leave out. Reworked it to fit into 7Mhz, and now there's just a few fairly straightforward rooms to add in Zone 6 before we're down to the final three zones. Cripes!

I'm skipping the Warp Zones and Mini Games for now and tackling them as one later.

#RetroDev

@nivrig wait. Will this run on unexpanded Amigas? It wasn’t even smooth on Vita 🤯

@trezzer It will likely need 1Mb chipram and 2Mb total. It will run on 68000 just fine but a faster CPU or proper fast RAM will make for a better experience in busier rooms. So "mildly" expanded Amigas :)

To avoid confusion, that screenshot is from the Unity version. The Amiga one does NOT look like that!

@nivrig Yes, that was clear enough to me ;)