Decided on a whim to try 3D modelling a character! I also was thinking of doing it low poly to make it easier on myself, but ended up getting a bit carried away lol
It's also nice to think of the seams of a model for texturing applied to, like, actually being seams on a pooltoy.
I also don't know how to actually *render* the image, as it just looks like a drab grey thing when I do, so this is just a screenshot of it being as good as I was hoping for.
Still learning! There's still a long way to go, like weight painting is still very wonky for me and sometimes it doesn't look good when I bend the skeleton. This was also mostly just made on the basis of like: "oh a bendy bones option? that sounds like a good thing for a pooltoy, *click*" and seeing what happens to the model.
[sub]sorry for rambling hope you enjoy!!![/sub]