I have been experimenting writing a shader for Magica Voxel that models the surface of water at the press of a button.
Here are a few pics. Struggling to make white cap waves not look too algorithmic.
Amazing what we can do by just adding up a bunch of sine waves together (that's all the shader does).
(I am trying out posting here instead of bluesky)
#MagicaVoxel #Shader #GLSL #VoxelArt #Water #Waves #3DModeling #psoul











