@noneuclideandreamer Ich kรถnnte dann Skripte erstellen um die 3D Daten in POVray oder Blendet/Cycles zu importieren.
3/3
@mcc @bit101 I have also been working intensively on this: Using rules to place (many) objects in 3D space. I mainly used it for Blender, OpenVDB and SVG. The template mechanism could also work for generating #PovRay files.
https://gitlab.com/metagrowing/grow
more details:
https://gitlab.com/metagrowing/grow/-/blob/master/doc/grow_intro.pdf?ref_type=heads
no reason to write about #povray in the past tense just because it's old
it's still maintained and packaged and perfectly usable
_
1992 ...
Persistence Of Vision raytracer
POV-Ray version 1.0
VGA/256 colors _ 320ร200 pixels
#POVRay
_
๐๐๐๐ ๐๐ง๐จ, แตสธ ๐๐จ๐๐๐ซ๐ญ ๐๐๐๐ซ๐๐ ๐จ๐ซ
โ๐ฟ๐พ๐
-๐๐๐ข ๐๐๐๐๐๐๐ข ๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐, ๐๐๐๐๐๐๐๐๐๐ข ๐๐๐๐ ๐ ๐๐๐๐ ๐ ๐๐๐๐๐๐ - ๐๐๐๐
๐๐๐๐ข๐๐๐ ๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐...โ
#ใใดใจใคใใซ
#ใใดใฌใค
#POVaBle
#Art
#DigitalArt
#Creative
#3dart
#cgi
#ConceptArt
#NoAI
#render
#proceduralart
#macro
#mondaymood
#POVRay