I've been playing with #povray #raytracing today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.
I added a goblet inset with rubies. I didn't even have to round off its lines; adding those bands on the side of it disguised the angularity of its shape well enough. I can only imagine what this will look like in CGA. I think I'll have to trace over a 320x200 version of this and manually add the CGA colours, and I don't fancy doing that more than once.
I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with #povray #raytracing but I still ought to make the leap to Blender at some point.