#ThrowbackThursday #POVray work from 2003/08/23
Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.
#ThrowbackThursday #POVray work from 2003/08/23
Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.
Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.
One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.
Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...
Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...
On se croise samedi au #Tetalab pour en causer ?
The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.
If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.
"povray.org and related sites unreachable to parts of the internet"
https://www.povray.org/news/index.php#340
For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.