Et pour une vue générale en bien grand, c'est là --> http://maison.tth.netlib.re/p/hc/grande-carto.png
Le code #povray est dans le Git du #tetalab --> https://git.tetalab.org/tTh/HexaCone (fork and enjoy)
Comment mettre de la couleur dans votre #raytracing de la famille Hexacone..
#local R = rand(Rng1);
#if (R < 0.25) texture { tPlasticOrange }
#elseif (R < 0.50) texture { tPlasticBlue }
#elseif (R < 0.75) texture { tPlasticPrune }
#else texture { tPlasticGreen }
#end // if
#Povray, c'est trop cool !
Haven't done much else with my render of nearest stars to the Sun, other than refactoring code and changing the view. But I updated the colour pallette and processed it in GIMP with a bloom filter, which works way better than I hoped!
did I mention my fondness of platonic solids
I've updated my LLM raytraced pelicans to include GPT-5.1 models:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/