For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

#POVray

@brunus : J'ai pas tout compris, et ça me semble bien trop compliqué pour un #lundi matin, alors je retourne faire du #povray.
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Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd
Aha aha les noms de fichier #povray convertis en liens :)
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#Raytracing with #POVray : a new vision of the #hexacone land is born...
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Who needs Discord when you can just GO GRAPHDEV on CompuServe??

#povray

Le #raytracing de la nuit...

#for (foo, 0, 5) #local YHB = (0.08 + (0.5*rand(Rng1)) * y); object { HoleBorder (1.14) translate YHB + UnderHoles[foo] } #end

c'est trop trop choupi le code #Povray !!!

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