Dank dem wunderbaren @rene73 hat unser Beitrag "Die Reise zu den Space Invaders – Teil 1: Von PONG zum ZX81" nun auch ein standesgemäßes Aufmacherbild 💕

https://www.videospielgeschichten.de/die-reise-zu-den-space-invaders-teil-1-von-pong-zum-zx81/

#ZX81 #PONG #SpaceInvaders #Retrogaming #Rendering #Pixel

Die Reise zu den Space Invaders – Teil 1: Von PONG zum ZX81 - Videospielgeschichten

Dies ist meine Geschichte wie ich zum Computer kam. Es muss schon sehr lange her sein, als ich mich für elektronische Spielereien interessierte, ich sag mal so gegen 1972.

Videospielgeschichten
Raspberry Pi Pico BASIC: because nothing screams cutting-edge technology like resurrecting a programming language from the 1960s and slapping it on a microcontroller 🔄🤓. But wait, there's more—now you can enjoy the thrill of playing #Pong and building a "Precision Analog Clock" on a device that could probably power a small spaceship 🚀😂.
https://geoffg.net/picomite.html #RaspberryPiPico #BASIC #RetroTech #Microcontrollers #PrecisionAnalogClock #HackerNews #ngated
Geoff's Projects - BASIC Interpreter for the Raspberry Pi Pico

The PicoMite is a Raspberry Pi Pico running the free MMBasic interpreter. MMBasic is a Microsoft BASIC compatible implementation of the BASIC language with floating point, integer and string variables, arrays, long variable names, a built in program editor and many other features

#AtariVCS is a video #game console developed and mass produced by Atari for the home entertainment of Warner, Inc.
With an introduction price under US$200 the VCS became the first affordable and popular #microprocessor-based game console in the consumer market.

The Atari Video Computer System was built around the 8-bit MOS 6507 CPU @1.19 MHz and swappable ROM #cartridges to expand the memory limits of 128 bytes RAM. Initially released 1977 with Tank Combat and later #Pac-Man included, bundled with two #joysticks and a pair of paddles this legendary #Atari console opened up game development, cartridge production, and sales far beyond #ActiVision.

While VCS couldn't challenge #arcade hardware in graphics, flexibility was the advantage and the wood grain finish by Gene Landrum made it stylish on top of that. The #game-market started with only 8 titles like #Pong and grew fast over #Breakout, #Asteroids, #SpaceInvaders, #Pitfall, E.T., Frogger and many more. It was the big selection of games available that made Atari's #console a huge success.

After Sears sold it as Tele-Games Video Arcade for less, the VCS was rebranded 1982 as #Atari2600. Low production costs of $40 kept revenue coming in even when sales prices dropped on average of $125.
15 million ACS and estimated 120 million cartridges been sold before the video game crash of 1983. And the ACS was profitable for almost the next decade, but 1992 after 30 million sold units the production was finally stopped.

Maybe the best thing of our #retrogaming #hardware #illustrations isn't the level of #details, but the proof that You don't need to pay for #Adobe #Illustrator #AI or #PostScript to create #retrocomputer #art in best #vector #quality. Since we use only #FreeSoftware and with the #graphic description open like #SVG, there is no obstacle to be #creative #together. Follow #ITsHistory to see what else you could do with powerful #FOSS like #Inkscape
The Weird 1970's Mechanical PONG

YouTube

Out now: Daniel M. Feige's & Rudolf Inderst's collection "Computerspiele. 50 zentrale Titel" - with my chapter on #Pong:

https://www.transcript-verlag.de/978-3-8376-6825-4/computerspiele/

#GameStudies #GameHistory #GameScience

Computerspiele

Über die Vielfalt und Anziehung digitaler Spiele: 50 Beispiele zur wissenschaftlichen, kulturellen und gesellschaftlichen Bedeutung.

transcript Verlag

e513 with Michael and Michael - #Clippy + #LLMs, #SocialAI, new old #cars, first person video, #Duck, #Pong & other games, #DigitalTwin, #metaverse and so much more.

https://gamesatwork.biz/2025/05/12/e513-not-dead-yet/

e513 — Not Dead Yet | Games At Work dot Biz

Clippy + LLMs, social AI, new old cars, first person video, Duck, Pong & other games, and so much more.

Games At Work dot Biz | Play games with us!

e513 with Michael and Michael - #Clippy + #LLMs, #SocialAI, new old #cars, first person video, #Duck, #Pong & other games, #DigitalTwin, #metaverse and so much more.

https://gamesatwork.biz/2025/05/12/e513-not-dead-yet/

e513 — Not Dead Yet | Games At Work dot Biz

Clippy + LLMs, social AI, new old cars, first person video, Duck, Pong & other games, and so much more.

Games At Work dot Biz | Play games with us!
e513 with Michael and Michael - #Clippy + #LLMs, #SocialAI, new old #cars, first person video, #Duck, #Pong & other games, #DigitalTwin, #metaverse and so much more. https://gamesatwork.biz/2025/05/12/e513-not-dead-yet/
e513 — Not Dead Yet | Games At Work dot Biz

Clippy + LLMs, social AI, new old cars, first person video, Duck, Pong & other games, and so much more.

Games At Work dot Biz | Play games with us!
GitHub - pncnmnp/xpong: LLM-generated real-time commentary for Pong

LLM-generated real-time commentary for Pong. Contribute to pncnmnp/xpong development by creating an account on GitHub.

GitHub