More doodling.
More doodling.
#picotron 0.3.0b is up -- a few bug fixes + cartridge updates: when a newer version of a cart is detected, a popup offers to update the .loc / splore .list location. https://www.picotron.net
Changelog: https://www.lexaloffle.com/dl/docs/picotron_changelog.txt
I got some sort of scaling working for now until I switch to sprites for the markers. I ported all of Picross DS easy levels for now but I haven't set win/loss conditions + mistakes yet. Those are the least interesting bit to code. Comparison could be check by bitwise and over between the reference sprite and the map and checking the sum of all of the non-masked cases. I hope it's faster than just iterating through the userdata.
Reworking a bit the styling. I don't know where I should go with that design-wise, I'm just throwing stuff on the wall and see what sticks.
I created a video about the new #scoresub function in #picotron - and how to quickly add online highscores to your existing games.

Stretching my Lua muscles. Scrolling the grid is supported, with the indicators staying on the sides of the screen.