WIP for family accounts; #picotron (and later #pico8 & #voxatron) owners will be able to add up 5 family members to their account, each with their own username & icon. Also handy for testing multiplayer games during development.

More doodling.

#picotron

#picotron 0.3.0b is up -- a few bug fixes + cartridge updates: when a newer version of a cart is detected, a popup offers to update the .loc / splore .list location. https://www.picotron.net

Changelog: https://www.lexaloffle.com/dl/docs/picotron_changelog.txt

I got some sort of scaling working for now until I switch to sprites for the markers. I ported all of Picross DS easy levels for now but I haven't set win/loss conditions + mistakes yet. Those are the least interesting bit to code. Comparison could be check by bitwise and over between the reference sprite and the map and checking the sum of all of the non-masked cases. I hope it's faster than just iterating through the userdata.

#Picotron

Reworking a bit the styling. I don't know where I should go with that design-wise, I'm just throwing stuff on the wall and see what sticks.

#picotron

I created a video about the new #scoresub function in #picotron - and how to quickly add online highscores to your existing games.

https://youtu.be/6HE14GUQK10

Online Highscores in your PICOTRON game in about 3 minutes

YouTube

Stretching my Lua muscles. Scrolling the grid is supported, with the indicators staying on the sides of the screen.

#picotron

@369369369 made a great NOKIA3310 Snake clone within #picotron - with scoresub! Finally some cool titles! Try beating my score :P
https://www.lexaloffle.com/bbs/?pid=186388#p
Optional cartridge version checking for #picotron 0.3.0b -- there is no "installing" so updating means rewriting the .loc or .list file's bbs:// location (works when launching from filenav or splore).