Warning: audio is loud.

Follow-up music visualizer video.

This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.

I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.

Track is PRINCESS♛THEME from the album ♞ by Emma Essex

#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes

This is a follow-up to this post, by the way, in case you want more details:

https://social.axfive.net/@taylor/statuses/01KASMJDRV55APJV6TWH5D2E39

This is the literal, unmodified spectrogram, too (I don't think gotosocial should mutilate it on me). It probably won't be very visible in browser.

WOW, nevermind. gotosocial did not mutilate it, but when I looked at my post from a Mastodon server, it took up a mile of vertical space on its own. That's some really bad behavior. Sorry about that.

Post by taylor, @[email protected]

Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It use…

social.axfive.net