Prochain Métro, modélisation du premier métro (ligne a) de #Rennes
#blender #blender3dart #blenderart
Did a tasty #b3d render
Not attempting historical accuracy but still had to learn a heck of a lot to model the steering mechanism for a #medievalyork #mysteryplay pageant wagon. #blender3d #blender3dart
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What? this?
My diaper?
It's quite comfy, you should try it sometime
Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
I had already created the little utility craft on the lower left, but this weekend I expanded the fleet and made an appropriately period control yoke. #blender3dart #steampunk #cgi #neovictorian
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Made a #Blender rendition of this piece by @evansky_arts : https://mastodon.social/@evansky_arts/114886154370491434
Took me about 5 hours so far. Very much of this is unfinished. The lighting effect in the sky is too smooth and not bright-looking enough, there are no cherry blossoms, the clouds aren't right (and I think are supposed to be clusters of cherry blossoms in the original work), the lanterns aren't finished or hanging off anything, many branches are still missing, and the main branch isn't done, but I was intending it to be a pretty quick and rough reproduction, so I'm happy enough with where it is at this moment.
I may return to it at some point to work on it more and improve it, but not anytime soon.
#Blender #3DArt #Python #Snake #Blender3D #Blender3DArt #Moon #Sky #Night #Clouds