Intro #demo to my #NicCLIM #commonLisp #McCLIM #mapEditor https://lispy-gopher-show.itch.io/nicclim/devlog/1541648/using-nicclim-starting-from-a-terminal-demo

sings, dances, graphics, interactive, programming, cures what ails ya. #gameDev #itch_io

I said a few times off the cuff, and I think I agree that this is one of the best things I programmed. I recently rewrote it so it would just trivially work with sbcl as well as ecl, I had formerly done a bunch of nonportable stuff. Watch the video in the article.

Using NicCLIM starting from a terminal demo - NicCLIM - Map Editor by screwtape

Brief intro to NicCLIM common lisp interface manager map editor (game engine, graphics, ide, cures what ails ya). This is in support of the front page video repeated here: Install an ANSI common lisp...

itch.io
Oeuf livestream, testing the collaborative oeuf city map! - twitch.tv/increpare (everyone welcome to join + test - you'll need to go to the 1.4 test branch though - see #map-editor in the discord for information discord.gg/tWHdFkxPaX :) )
and again trying to build out the city and test #OeufGame's multiplayer-enabled map editor - check out the #map-editor channel in the discord discord.gg/XucwP98nYN if you want to join in on the map-editing :)

RE: https://bsky.app/profile/did:plc:77uossjvzmkuv5exdi47ysbi/post/3mijxbmwwlc2s


Discord - Group Chat That’s Al...

MapStructur – Self-hosted map editor with draggable markers and Docker support

https://itfourall.com/mapstruct.php

#HackerNews #MapStructur #SelfHosted #MapEditor #DockerSupport #DraggableMarkers #OpenSource

MapStruct – Interactive Map Editor for Custom Map Creation

MapStruct is a modern tool for creating interactive maps. Insert custom background maps, create multiple pages, place markers, and add links easily.

The Tsushin Booster – A PC Engine Modem Add-on With a Twist

Sometimes, hardware projects get cancelled before they have a chance to make an impact, often due to politics or poor economic judgment. The Tsushin Booster for the PC Engine is one such project, possibly the victim of vicious commercial games between the leading Japanese console manufacturers at the tail end of the 1980s. It seems like a rather unlikely product: a modem attachment for a games console with an added 32 KB of battery-backed SRAM. In addition to the bolt-on unit, a dedicated software suite was provided on an EPROM-based removable cartridge, complete with a BASIC interpreter and a collection of graphical editor tools for game creation.

Internally, the Tsushin booster holds no surprises, with the expected POTS interfacing components tied to an OKI M6826L modem chip, the SRAM device, and what looks like a custom ASIC for the bus interfacing.

It was, however, very slow, topping out at only 1200 Baud, which, even for the period, coupled with pay-by-minute telephone charges, would be a hard sell. The provided software was clearly intended to inspire would-be games programmers, with a complete-looking BASIC dialect, a comms program, a basic sprite editor with support for animation and even a map editor. We think inputting BASIC code via a gamepad would get old fast, but it would work a little better for graphical editing.

PC Engine hacks are thin pickings around these parts, but to understand a little more about the 'console wars' of the early 1990s, look no further than this in-depth architectural study. If you'd like to get into the modem scene but lack original hardware, your needs could be satisfied with openmodem. Of course, once you've got the hardware sorted, you need some to connect to. How about creating your very own dial-up ISP?

#retrocomputing #basic #dialup #games #mapeditor #modem #nec #pcengine #pots #programming #spriteeditor

The Tsushin Booster – A PC Engine Modem Add-on With A Twist

Sometimes, hardware projects get cancelled before they have a chance to make an impact, often due to politics or poor economic judgment. The Tsushin Booster for the PC Engine is one such project, p…

Hackaday

#Brigand #Oaxaca should be on #GOG soon. Meanwhile, here are some tutorial videos for the world editor. I've uploaded 6 so far.

https://www.youtube.com/watch?v=hFCx-dLWR2s

#indiegame #indiedev #gamedev #modding #mods #modder #immersivesim #mapping #mapeditor #worldeditor

Brigand Editor #1

YouTube

Close to done with the map building tool!

For the moment at least. I plan on having this also handle the maps story chunk.

#gamedev #mapeditor

Making some more progress on this #mapeditor #gamedev

- Green node: Playable Units
- Yellow node: Delivery areas
- Blue node: Evac area

#mapeditor 今日はここまで!
I love #CitiesSkylines #MapEditor more than the game itself. There's something very zen about slowly sculpting an empty field into a complex series of mountains and rivers.