MapStructur – Self-hosted map editor with draggable markers and Docker support

https://itfourall.com/mapstruct.php

#HackerNews #MapStructur #SelfHosted #MapEditor #DockerSupport #DraggableMarkers #OpenSource

MapStruct – Interactive Map Editor for Custom Map Creation

MapStruct is a modern tool for creating interactive maps. Insert custom background maps, create multiple pages, place markers, and add links easily.

The Tsushin Booster – A PC Engine Modem Add-on With a Twist

Sometimes, hardware projects get cancelled before they have a chance to make an impact, often due to politics or poor economic judgment. The Tsushin Booster for the PC Engine is one such project, possibly the victim of vicious commercial games between the leading Japanese console manufacturers at the tail end of the 1980s. It seems like a rather unlikely product: a modem attachment for a games console with an added 32 KB of battery-backed SRAM. In addition to the bolt-on unit, a dedicated software suite was provided on an EPROM-based removable cartridge, complete with a BASIC interpreter and a collection of graphical editor tools for game creation.

Internally, the Tsushin booster holds no surprises, with the expected POTS interfacing components tied to an OKI M6826L modem chip, the SRAM device, and what looks like a custom ASIC for the bus interfacing.

It was, however, very slow, topping out at only 1200 Baud, which, even for the period, coupled with pay-by-minute telephone charges, would be a hard sell. The provided software was clearly intended to inspire would-be games programmers, with a complete-looking BASIC dialect, a comms program, a basic sprite editor with support for animation and even a map editor. We think inputting BASIC code via a gamepad would get old fast, but it would work a little better for graphical editing.

PC Engine hacks are thin pickings around these parts, but to understand a little more about the 'console wars' of the early 1990s, look no further than this in-depth architectural study. If you'd like to get into the modem scene but lack original hardware, your needs could be satisfied with openmodem. Of course, once you've got the hardware sorted, you need some to connect to. How about creating your very own dial-up ISP?

#retrocomputing #basic #dialup #games #mapeditor #modem #nec #pcengine #pots #programming #spriteeditor

The Tsushin Booster – A PC Engine Modem Add-on With A Twist

Sometimes, hardware projects get cancelled before they have a chance to make an impact, often due to politics or poor economic judgment. The Tsushin Booster for the PC Engine is one such project, p…

Hackaday

#Brigand #Oaxaca should be on #GOG soon. Meanwhile, here are some tutorial videos for the world editor. I've uploaded 6 so far.

https://www.youtube.com/watch?v=hFCx-dLWR2s

#indiegame #indiedev #gamedev #modding #mods #modder #immersivesim #mapping #mapeditor #worldeditor

Brigand Editor #1

YouTube

Close to done with the map building tool!

For the moment at least. I plan on having this also handle the maps story chunk.

#gamedev #mapeditor

Making some more progress on this #mapeditor #gamedev

- Green node: Playable Units
- Yellow node: Delivery areas
- Blue node: Evac area

#mapeditor 今日はここまで!
I love #CitiesSkylines #MapEditor more than the game itself. There's something very zen about slowly sculpting an empty field into a complex series of mountains and rivers.
#mapeditor やっとある程度は及第点に。それぞれ、PC-8001セミグラ、PC-6001mk2、MZ-700(JP)、NES という編集画面。NES に関しては、今回の MZ-700 編集で得た知見を生かして再構築する予定。自分でここまで作っといて言うのもアレですが、よくまあこんなの作ったよね😓
#mapeditor まだまだバギーだけど、MZ-700 US のキャラクタが表示されるようになってきた。

I spent most of my evening learning to do pixel art better and finished Tiled map integration~!

Next up, I should write an abstraction for rendering different things.

#Tiled
#MapEditor
#GameDev
#Programming