Better terrain generation! still needs work and shaping but it's getting closer to a "base landmass" that I can use other systems to carve into with!

Also eventually I'll need to upgrade my fly-cam code to support actual rotations


#ScreenshotSaturday #MadeWithBevy #BevyEngine
First stab at A* path-finding in my Bevy destructible terrain plugin! (Now to crush some bugs!)
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@cart @bevy Happy Birthday Bevy and thanks for mentioning Zoolitaire - find out more about it on https://zoolitaire.com #madewithbevy #rustlang #gamedev 🦀🎮
Zoolitaire

Get your rotated rectangle on! Bevy destructible terrain plugin. #bevyengine #indiedev #rust #madewithbevy
Working on better ray casting for my bevy destructible terrain plugin.
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Bevy destructible terrain edge contouring progress. Pretty fun to play with! Weee!
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My bevy destructible terrain plugin can now generate collision shapes much faster! (lag from recording)
#gamedev #bevyengine #madewithbevy
Just published `pixel_map` crate, the quad tree underlying my bevy destructible terrain plugin:
https://github.com/DonkulosisLabs/pixel_map_rs
#gamedev #madewithbevy #bevyengine #screenshotsaturday
GitHub - DonkulosisLabs/pixel_map_rs: A cargo crate for a pixel map, implemented by an MX quad tree

A cargo crate for a pixel map, implemented by an MX quad tree - GitHub - DonkulosisLabs/pixel_map_rs: A cargo crate for a pixel map, implemented by an MX quad tree

GitHub
Destructible terrain in Bevy! Chunk de/spawning based on camera viewport.
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Destructible terrain in Bevy! Now with 100% more chunks (for large maps).
#indiedev #madewithbevy #bevyengine