At long last, my Next Generation Scenes PR is out for review! This will be a huge step forward for the flexibility and usability of #Bevy scenes. Stoked to finally get this in the hands of the people!
At long last, my Next Generation Scenes PR is out for review! This will be a huge step forward for the flexibility and usability of #Bevy scenes. Stoked to finally get this in the hands of the people!
Today (well yesterday technically) is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:
If you've been curious about getting started with #rust or #opensource, I cannot recommend #bevy highly enough, as a friendly, skilled, welcoming space to learn and make something worthwhile. Go read https://bevyengine.org/learn/contribute/introduction/
The Bevy community has fundamentally changed my life: thank you all <3
This is a hard, but important conversation that I think the #bevy community needs to have.
The Bevy Foundation is now a 501(c)(3) Public Charity!
This is huge news for us. Read our announcement post to understand why!
Today is Bevy's fourth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of @bevy
I've just published my proposal / status update / working group kickoff document for Bevy's Next Generation Scene / UI System. Curious what you all think!
#Bevy 0.14 is out now!
It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, Computed States, and more!