Been a while since the last update, but I've been working on a new change of scenery! 🌍🚤
No more boring linear tunnels lol. 😅
Been a while since the last update, but I've been working on a new change of scenery! 🌍🚤
No more boring linear tunnels lol. 😅
Currently in progress of updating the visuals for my game! 🎨
Along with this, one feature I'm implementing is to change the colour scheme of the world.
I'm thinking of having this occur based on the environment the player is in. 🤔
Oh, and for a bonus setting...
🌈 A RAINBOW MODE!!! 🌈
Happy to make my first post here on Mastodon!
I've been busy working on my game, "Flushed Forward!" and just implemented my first enemy AI for the Leaping Crocodile enemy! 🐊🪽💨
This was done shortly after having to rework my character movement to integrate Unitys Rigidbody component rather than calculating everything myself. 😅
Next is to make it crush any unfortunate characters standing below it when it lands! 🫨
Talking influences, inspiration and archiving these for yourself in today’s lecture: what’s something outside of games that inspired you in your #gamedev ?
#lsbugames
Quick heads up we are hosting the IGDA London Lightning Talks event over at LSBU on Thursday 11th Dec - tickets available here (FREE) : https://www.eventbrite.co.uk/e/igda-london-lightning-talks-event-tickets-1962514238918