I want to show off some Descent maps I've made.

To be clear, that's this Descent, from 1995: https://store.steampowered.com/app/273570/Descent/
It's an old game, but there's still an active multiplayer community.

I guess this is a thread or something? Dunno, I'm making this up as I go.

#Descent #LevelDesign #RetroGaming

Save 20% on Descent on Steam

Welcome to Descentโ„ข - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds and six degrees of freedom.

Avesta: Procedural Tilemap Generator | Level Design | Unity Asset Store

Get the Avesta: Procedural Tilemap Generator package from Berserk Pixel and speed up your game development process. Find this & other Level Design options on the Unity Asset Store.

Mesh Nodes | Modeling | Unity Asset Store

Get the Mesh Nodes package from Badjano Entertainment and speed up your game development process. Find this & other Modeling options on the Unity Asset Store.

Modular Horror Hospital Maze | 3D Environments | Unity Asset Store

Elevate your workflow with the Modular Horror Hospital Maze asset from Neo Star. Find this & other Environments options on the Unity Asset Store.

Happy #followfriday #ff everyone ๐Ÿ’–

We put an interesting interactable element in our Tokyo level ๐Ÿซถ
What do you think of it? ๐Ÿฅฐ

Demo ๐Ÿ‘‰ https://store.steampowered.com/app/4456070/Knick_Knack_Stack/
#Kyoto #cosyGame #PixelArt #LevelDesign

One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/
Jam - Quake 30th Anniversary 1024 Jam

Quake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions mod. Authors: 4LT, Aurelius, Chris Holden...

Slipseer
Quake 30th Anniversary Limits Jam

Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Maps not use more than 64 textures each Running...

Slipseer
gamescom dev 2026: Amir Satvat erรถffnet Konferenz mit Keynote zum Umbruch der Games-Branche
Die gamescom dev 2026 hat Amir Satvat als Keynote-Speaker fรผr die Erรถffnung der diesjรคhrigen Entwicklerkonferenz bestรคtigt.
https://xboxdev.com/gamescom-dev-2026-amir-satvat-eroeffnet-konferenz-mit-keynote-zum-umbruch-der-games-branche/
#GamescomDev2026 #Event #Gamescom2026 #AI #AmirSatvat #Animation #ASGC #GamesIndustryReset #GamesBranche #GamescomDev2026 #LevelDesign #PacificDrive #TencentGames
Mesh Nodes | Modeling | Unity Asset Store

Get the Mesh Nodes package from Badjano Entertainment and speed up your game development process. Find this & other Modeling options on the Unity Asset Store.

Bestiary Jam

The premise of this jam was to make a map with only one of each of the original id monsters, 13 in total. We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... )

Slipseer