Wherefore Commando’s Jank?
Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product.
G&G was implemented by popular early NES anonymous developer and target of player
https://setsideb.com/wherefore-commandos-jank/
#development #retro #behindthecode #capcom #Commando #development #displacedgamers #glitches #retro








