In #Pathfinder1e, ghoul/ghast paralysis lasts 1d4+1 rounds.
In #Pathfinder2e, ghoul/ghast paralysis lasts until a creature saves against its DC, but the DC decreases every round while paralysis persists.
For my #P1e #Ustalav game, I'm thinking about adding the #P2e save-every-round mechanic. Paralysis would still be 1d4+1 rounds, but with an early exit saving throw each round with a diminishing DC. This would allow a chance for a player to be back to playing faster.




