New ~animated~ cover image for Grapple Tower. I had to optimise it quite a bit for itch, but you're getting the full quality version.

Also the game now has an optional leaderboard and a handful of other last-minute tweaks.

#game #GameJam #GDevelop #GDevelopJam #gamedev
https://damonwakes.itch.io/grapple-tower

I'm wondering if I should add high scores to Grapple Tower (based on time to complete it). The first run through relies on a certain amount of trial and error, so that's not ideal, but it would be nice to add a little replayability.
#game #GameJam #GDevelop #GDevelopJam #gamedev
https://damonwakes.itch.io/grapple-tower
Grapple Tower by Damon L. Wakes

Use your stretchy grapple arms to climb to the top!

itch.io

Le scénario avance toujours (J'ai fini le synopsis)
En même temps, j'ai retravaillé ma manière de faire les graphismes, je suis nul en pixel art donc je fais un mixte entre ça et le dessin sur Paint Tool SAI 2, voilà la comparaison avant (en haut)/après (en bas)

#GDevelop5 #GDevelop #FurryGame

I've added a black outline to the layer with the basic walls and whatnot on it, and it's amazing how much more readable the whole thing is now.
#gamedev #GameJam #GDevelop #GDevelopJam
Okay! Grappling hook arms are now working nicely. This feels good enough that I think I could probably just focus on building the tower into a little playground for now and worry about adding any extra mechanics later.
#gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday
Tackling what I thought would be a simple little project for the GDevelop BIG Game Jam. Accidental popping and locking works pretty well so far. The intended grappling hook arm gameplay? Not so much.
#gamedev #GameJam #GDevelop #GDevelopJam #ScreenshotSaturday

I wonder if some of the weird physics behaviours in my multiplayer #GDevelop prototype is related to the synchronization rate and how fast some of the collisions and other events occur. I'll try bumping it up from 30 to 60 later and see if that smooths things over.

#gamedev

⚔️ CraftPix is supporting our Boss Battle Edition!

Join the #GoedWareGameJam, build a game around at least 1 memorable boss battle and compete for prizes, including 1-year CraftPix Memberships for top entries.

🔗 https://itch.io/jam/goedware-game-jam-boss-battle-edition

#gamedev #gamejam #indiegamedev #indiedev #itchio #unity #unreal #godot #gdevelop

⚔️ CraftPix is supporting our Boss Battle Edition!

Join the #GoedWareGameJam, build a game around at least 1 memorable boss battle and compete for prizes, including 1-year CraftPix Memberships for top entries.

🔗 https://itch.io/jam/goedware-game-jam-boss-battle-edition

#gamedev #gamejam #indiegamedev #indiedev #itchio #unity #unreal #godot #gdevelop

There's still some "I don't understand how #GDevelop multiplayer works" happening, but I'm starting to get my Smash Bros-style damage system in place. In lieu of having instance variables on the player objects track the damage and hope I'm picking the instance correctly, I've put it in an array for the 4 players. Player 1's damage is tracked just fine. Player 2's will increase, but immediately zero out. Not sure if this is because something is owned by the host and it's messing things up, or if there's an errant action in one of my events that's making things not work properly. Will have to experiment. Still learning!

#gamedev