There's still some "I don't understand how #GDevelop multiplayer works" happening, but I'm starting to get my Smash Bros-style damage system in place. In lieu of having instance variables on the player objects track the damage and hope I'm picking the instance correctly, I've put it in an array for the 4 players. Player 1's damage is tracked just fine. Player 2's will increase, but immediately zero out. Not sure if this is because something is owned by the host and it's messing things up, or if there's an errant action in one of my events that's making things not work properly. Will have to experiment. Still learning!









