The Tsukikago Servitor introduces a unique challenge for tactical positioning. Unlike most terrestrial threats, their 'Gravitic Poise' allows them to ignore difficult terrain entirely. In a flooded atrium or a collapsed conservatory, they maintain perfect height.

Design Question: How do you balance an encounter when the enemy has 360-degree vertical mobility, but the players are knee-deep in muck?

#GameDev #TTRPG #DesignLab #Tsukikago #Bestiary52

The Calamivox Ingratus boasts a "High" Presence rating, but not in the traditional sense of majesty. In my design, "Presence" represents an "inescapable environment." Even when silent, the unit’s oversized eyes and emotional mirroring create a constant psychological drain. Mechanically, this forces a check against emotional interference just for being in proximity.

Question for you: How do you handle "passive" pressure in your games without removing player agency?
#TTRPG #GameDev #DesignLab

Final polish of my #Hackaday #Supercon presentation slides today!

Repurposing ESP32 Based Commercial Products.

Saturday 1:00-1:40 PM @ #SupplyFrame #DesignLab November 2 in Pasadena!

Supercon 2024: Last Call For Display Tech Exhibit

During this year’s Hackaday Supercon, the Supplyframe DesignLab will be playing host to a unique exhibit that catalogs the evolution of display technology. That means showcasing the best and …

Hackaday
On my way to the Richard Sliuzas’ farewell symposium: #UrbanPlanning for #DisasterRiskReduction. The symposium also marks 55 years of #UrbanStudies at #ITC. I will have to leave a bit earlier to join the next meeting of the #DesignLab research fellows.

For the past few months I've been creating a new world based on writing started in 2005.

The past six months have been deeply generative, building on almost 20 years of work.

I'm now 25K images in and have started testing the first products and releases from the #Realitycraft #designlab -- so it's a good time to start curating and sharing those collections.

There's a small FB group for this work on #Realitycraft before releasing OS game or tooling.

Generative inquiries welcome.

It's heeeeeere! But alas, not in my hands before Christmas. Oh well. #xbox #designlab #ghostbusters

Giving a workshop in a week on promptcraft - Friday afternoon #prompt #AIart #engineering #creative #conceptdevelopment #designlab

LMK if you need support

Register at
https://on.zoom.us/h/playable

Evo Heyning at Realitycraft

Producer, CEO @EvoRealitycraft 20 Years Interactive Media Experience Leading FX Companies, Feature Virtual Production Multicast 500+ hours of virtual events in 2020 Weddings to Conferences & Festivals - let's create together

Recent #conceptdevelopment work from the #designlab #midjourney V4 environmental design tests for the new book series

Curious to hear what types of works you want to see most here....

Works in progress?
Generative or painted?
Art or craft or both?
Books, published 3D worlds or events?

Set up @realitycraft for the gallery and business side of the design lab -- commissions, new works, #collections, opening art nights, sales and special arrangements for #antiquities #treasures #art #antiques #vintage #creativereuse please send them directly to Realitycraft or visit http://evo.ist for services and booking.

Streaming will be on both personal and professional pages for a bit but will eventually transition to the professional page for the #gallery, store & #designlab

Metaverse Media, New Worlds, Treasures & Wonders, Generative Arts | REALITYCRAFT

Design lab for new worlds: Metaverse, AI, art, 3D, interoperability, concept development, interactive, WebXR experiences

REALITYCRAFT