Hey #rustaceans, I wonder why #rust doesn't have standard random module. Everywhere I look, it says to use the rand #crate

I'm looking for something like random.randint() or random.choice() in python.

For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. https://bevydex.dev/dex
BevyDex - Crate Browser

Warehouse Interior | 3D Industrial | Unity Asset Store

Elevate your workflow with the Warehouse Interior asset from Artisan 3D Ventures. Find this & other Industrial options on the Unity Asset Store.

RE: https://floss.social/@janriemer/114760556247092176

New version of #CSVDiff is out!  

https://crates.io/crates/csv-diff

Thanks to it now using `extract_if` instead of a hacky drain-then-filter impl, you can now e.g. diff your x-mas wishlist against your "actual-gifts-received list" _25% faster_ (and be happy, if no diff is reported)! πŸŽ… πŸš€

⚠️ The new version has an MSRV of 1.88 (in order to use `extract_if`)!

See the complete changelog for details:
https://gitlab.com/janriemer/csv-diff/-/blob/main/CHANGELOG.md#012-23-december-2025

Happy X-Mas y'all! πŸŽ„ 🎁

#Rust #RustLang #CSV #Crate #Release

I just published my first #rust #crate
https://crates.io/crates/brkrs

brkrs β€” a fun, playable brick-breaker #game & #learning playground

brkrs is a real, playable Breakout/Arkanoid-style game written in #Rust πŸ¦€ using the #bevyengine. It’s also a hands-on learning project, letting you explore:

Spec-first development with #GitHub #speckit

Incremental feature development through issues & PRs
AI-assisted and agentic coding experiments
Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time.

Linus Torvalds said: β€œTalk is cheap. Show me the code.”

brkrs lets you play, tinker, and see the specs come alive in a real game.

The Story Behind brkrs

I always wanted to rewrite my old Arkanoid/Breakout-style game, YaAC 🐧, in a modern game framework.

I began by manually implementing the core gameplay foundations: reading documentation, following examples, and building a basic proof-of-concept with the essential mechanics (ball, paddle, bricks).

It quickly became clear that doing everything manually would involve a steep learning curve and a lot of time.

brkrs was born as a solution: a way to learn modern Rust game development, apply spec-first workflows, and experiment with AI-assisted coding, all while still having fun playing a real game.

You can play a web version on GitHub Pages

Key Features

brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration.

Classic Breakout-style gameplay: paddle, ball, bricks, and levels
Levels are human-readable and easy to modify
Spec-first workflow: every feature begins as a spec and ends as working Rust code
Small, incremental PRs demonstrate the development workflow and learning path
Crate-ready and cross-platform (desktop + WebAssembly builds)
A fun, approachable way to learn Rust, Bevy, and modern coding practices
https://github.com/cleder/brkrs

@bevy

crates.io: Rust Package Registry

#OverUnder 044 with @orhun

He's the creator or Ratatui πŸ€.

It's a #Rust crate used in many #TUI that you have probably used or seen.

Today, he shares his thoughts on #GUI, #Ghostty, #VPN, #opencode, and, of course the #Ratatouille.

#terminal #shell #opensource #crate #blog #fediverse #mastodon

https://lazybea.rs/ovr-044

Over/Under #44 with Orhun Parmaksiz

I published a crate for converting between time representations in different crates.

Blog post: https://raniz.blog/2025-10-07_announcing-timetraveler/
The crate: https://crates.io/crates/timetraveler

#rust #crate #oss #library #chrono #time #timezones #datetime

Announcing Timetraveler

Ever needed to convert between Chrono and Time? I've got you covered

In today's video I show you a 3D wooden crate with a 360Β° view.
Stay tuned, more content is on the way.

#RobinTechNetverse #ActionRPG #IndieGame #GameDev #GameArt #3DArt #UnrealEngine #Blender3D #ComputerGames #GameDevelopment #Art #WoodenCrate #crate