Hey #rustaceans, I wonder why #rust doesn't have standard random module. Everywhere I look, it says to use the rand #crate
I'm looking for something like random.randint() or random.choice() in python.
Hey #rustaceans, I wonder why #rust doesn't have standard random module. Everywhere I look, it says to use the rand #crate
I'm looking for something like random.randint() or random.choice() in python.
Old Wooden Cargo Crates with Dust #Industrial #Boxes #Packaging #Pack #Package #Warehouse #Container #Pbr #Box #Storage #Shipping #Crate #Crates #Cargo #Wooden #AssetStore
https://u3dn.com/packages/old-wooden-cargo-crates-with-dust-92149
Warehouse Interior #Box #Storage #Pallettes #Logistics #Cardbox #Rack #Props #Crate #Shop #Warehouse #Industrial #Clarck #Container #Forklift #Storehouse #AssetStore
RE: https://floss.social/@janriemer/114760556247092176
New version of #CSVDiff is out!
https://crates.io/crates/csv-diff
Thanks to it now using `extract_if` instead of a hacky drain-then-filter impl, you can now e.g. diff your x-mas wishlist against your "actual-gifts-received list" _25% faster_ (and be happy, if no diff is reported)! π π
β οΈ The new version has an MSRV of 1.88 (in order to use `extract_if`)!
See the complete changelog for details:
https://gitlab.com/janriemer/csv-diff/-/blob/main/CHANGELOG.md#012-23-december-2025
Happy X-Mas y'all! π π
I just published my first #rust #crate
https://crates.io/crates/brkrs
brkrs β a fun, playable brick-breaker #game & #learning playground
brkrs is a real, playable Breakout/Arkanoid-style game written in #Rust π¦ using the #bevyengine. Itβs also a hands-on learning project, letting you explore:
Spec-first development with #GitHub #speckit
Incremental feature development through issues & PRs
AI-assisted and agentic coding experiments
Every feature starts as a spec, flows through an issue or PR, and ends as working Rust code. You can play the game, explore the code, and learn modern Rust/Bevy workflows all at the same time.
Linus Torvalds said: βTalk is cheap. Show me the code.β
brkrs lets you play, tinker, and see the specs come alive in a real game.
The Story Behind brkrs
I always wanted to rewrite my old Arkanoid/Breakout-style game, YaAC π§, in a modern game framework.
I began by manually implementing the core gameplay foundations: reading documentation, following examples, and building a basic proof-of-concept with the essential mechanics (ball, paddle, bricks).
It quickly became clear that doing everything manually would involve a steep learning curve and a lot of time.
brkrs was born as a solution: a way to learn modern Rust game development, apply spec-first workflows, and experiment with AI-assisted coding, all while still having fun playing a real game.
You can play a web version on GitHub Pages
Key Features
brkrs is a Breakout/Arkanoid style game implemented in Rust with the Bevy engine. It extends the classic formula with richer physics, paddle rotation, and per-level configuration.
Classic Breakout-style gameplay: paddle, ball, bricks, and levels
Levels are human-readable and easy to modify
Spec-first workflow: every feature begins as a spec and ends as working Rust code
Small, incremental PRs demonstrate the development workflow and learning path
Crate-ready and cross-platform (desktop + WebAssembly builds)
A fun, approachable way to learn Rust, Bevy, and modern coding practices
https://github.com/cleder/brkrs
#OverUnder 044 with @orhun
He's the creator or Ratatui π.
It's a #Rust crate used in many #TUI that you have probably used or seen.
Today, he shares his thoughts on #GUI, #Ghostty, #VPN, #opencode, and, of course the #Ratatouille.
#terminal #shell #opensource #crate #blog #fediverse #mastodon
I published a crate for converting between time representations in different crates.
Blog post: https://raniz.blog/2025-10-07_announcing-timetraveler/
The crate: https://crates.io/crates/timetraveler
#rust #crate #oss #library #chrono #time #timezones #datetime
In today's video I show you a 3D wooden crate with a 360Β° view.
Stay tuned, more content is on the way.
#RobinTechNetverse #ActionRPG #IndieGame #GameDev #GameArt #3DArt #UnrealEngine #Blender3D #ComputerGames #GameDevelopment #Art #WoodenCrate #crate