Multireplace in #ChoiceScript makes varying text easy if you're good at remembering what each numeric variable value means. Ahahaha.

@{(memory_level) You remembered what 1, 2, and 3 stand for!|You think you remembered. You didn't. Have fun debugging.|Where's that cheat sheet again?}

#gamewriting

Today I have been down a very long rabbit hole chasing why the PC was incorrectly being sent to location B or location C when actually they should be in location A. Several hours later, I finally found the two numbers that were wrong in this 42,000-word chapter. Arrgh.

On the up side, in the process, I found a #ChoiceScript fork that allows outputting a transcript of the game text and choices from a given playthrough, which will definitely be useful in playtesting:

https://forum.choiceofgames.com/t/make-transcripts-of-your-game/77729

Make Transcripts of Your Game

I’ve wanted a way to see everything that my alpha readers see when they play my game, and also give them a way to mark up the game text and add comments. To make that possible, I’ve added the ability to create transcripts to my fork of ChoiceScript. The transcripts are like the full-text output of randomtest, only it captures what the reader sees. If you run the ChoiceScript server locally with transcripts turned on, then everything you see and every choice you make will be saved to either a pl...

Choice of Games Forum

This morning, still debugging:

Quicktest: Everything's fine now! You're doing so good!

Randomtest: I ran six times before I fell over, so let's call that a 6/10,000 chance of your game working right now. Are you proud of yourself?

#InteractiveFiction #writing #ChoiceScript

Now debugging.

Quicktest: Everything's fine here! You're doing so good!

Randomtest: I ran 10,000 times, and everything looks ship-shape. Good for you.

Me: *actually adds the command to run the most recent chapter to the startup file*

Quicktest: UNCLEAN UNCLEAN UNCLEAN

Randomtest: I ran once and couldn't finish, please invent a way for debugging scripts to get drunk before I have to look at any more of this.

#InteractiveFiction #writing #ChoiceScript

Does anyone have #ChoiceOfGames, #HostedGames, or #ChoiceScript game recs? #TwineGames are ok too but only ones with no graphics, music, or left frame please.

My past faves are the #FallenHero series, #180Files, #TheExile, and #AMageReborn series among others.

Mañana quizás retome mi proyecto de #ElClubDeLosMartes con #ChoiceScript.

Worknote: Spieleprogrammierung mit Choice Script

Zu Twine, Ink mit Inkle und Ren’Py ist mir in den letzten Wochen ein weiteres freies Werkzeug untergekommen, mit dem man textbasierte Adventure Games, Interaktive Geschichten und/oder Visual Novels programmieren kann. Es heißt Choice Script und kommt ähnlich wie Ink auch mit einer eigenen IDE – die aber ähnlich wie bei Ink nicht unbedingt notwendig ist. http://blog.schockwellenreiter.de/2018/10/2018100501.html #ChoiceScript #IF #Adventure #GameDev

Schockwellenreiter: Spieleprogrammierung mit Choice Script