A* Pathfinding in 2D Games: From Top-Down to Side-View

Implementing the A* algorithm for pathfinding in a 2D side-scrolling platformer with gravity, ladders and hanging bars.

Sven's Dev Journal
Another new(er) post in the A* Pathfinding in 2D Games series: A simple Top-down Scenario implemented with MonoGame/KNI https://shendriks.dev/posts/2024-08-24-a-star-pathfinding-top-down-blazorgl/ #gamedev #GameDevelopment #astar #pathfinding #monogame #kni #csharp #dotnet #blazor #blazorgl
A* Pathfinding in 2D Games: A simple Top-down Scenario implemented with MonoGame/KNI

In this article we will have a look at the implementation of the A* algorithm from the previous post with KNI, a MonoGame derivate with support for BlazorGL.

Sven's Dev Journal