https://youtu.be/bC-EmeSjmP8

Waymancer Devlog 3: Multiplayer is out! I talk a little bit about my considerations for multiplayer in the game and what I would recommend for others doing the same.

#bevy #gamedev #indiegamedev #rust #rustgamedev #multiplayer #aviation #devlog #bevyengine

🦜 still reworking tile/grid base
🦫 ..(experimental) custom texture mapping
πŸͺΏ ..this is ONE material

#bevyengine #rustlang #gamedev

🐿️ reworking my own grid/tile system
πŸ‡ improved tile merging

#bevyengine #rustlang #gamedev

Migration to #bevyengine 0.18 done! 🐿️
🐬 ..luckily less work than expected

#rustlang #gamedev

More Migrations...
✨ Updated my #rustlang macros for #bevyengine
🐿️ Added feature "0.18" for mevy_ui & mevy
🐬 ..which handles the changes to BorderRadius & LineHeight

https://github.com/dekirisu/mevy

GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!

Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy

GitHub

Late to the party, but slowly migrating to #bevyengine 0.18 πŸ¦†

Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. πŸ˜Άβ€πŸŒ«οΈ
https://github.com/dekirisu/bevy_gltf_trait

GitHub - dekirisu/bevy_gltf_trait: Customizable Bevy Engine GLTF loading through a trait

Customizable Bevy Engine GLTF loading through a trait - dekirisu/bevy_gltf_trait

GitHub

It's a freakin' mess, but it's moving forward.

#gamedev #indiedev #screenshotsaturday #bevy #bevyengine

This morning, I had no idea this would feel like such an achievement.

#gamedev #indiedev #bevy #bevyengine #github