Cockpit display prototype
Cockpit display prototype
My flight simulator is now 3 months old!!! I honestly didn't think I'd be able to work on it for so long, I normally stop these projects after a few days or weeks 😅. Thank you so much for your support here on Mastodon and on Bluesky, it helps me to keep going with this little project!
https://github.com/wesfly/bevy_fs/
https://codeberg.org/wesfly/bevy_fs/
#Bevy #BevyEngine #Rust #GameDev #FlightSim #Aviation #DevLog
New Project BloodRed (WolfBorn) devlog! 🐺🔥
In this devlog I discussed:
- Performance
- Client/Server Authentication
- New & Fixed
- The direction for this game
- ECS improvements
Read it here: https://lupuscrystal.codeberg.page/blog/4
Happy hacking!
Cool project and game! #gamedev #complexity #rustlang #bevyengine
The new landing gear system and some formation lights are now implemented. The landing gear code is a huge file that makes the project more than 3000 lines big because I was too lazy to just use an animation. Maybe that paves the way for some simulated gear door failure though.
Almost done!
I finished the new camera controller! It makes handling the helicopter easier because the horizon is fixed. If you try the latest version my flight simulator, you might also be able to guess what feature comes next, I already implemented a part of it.
https://github.com/wesfly/bevy_fs
https://codeberg.org/wesfly/bevy_fs/
New release. nano9 0.1.0-alpha.7 is a Pico-8 compatibility layer for Bevy. See CHANGELOG for details.
Video here shows how one can add a full-screen filter to create an old TV pixelation effect.
https://github.com/shanecelis/nano9 #bevyengine #gamedev #pico8
All control surfaces are working now!
#Bevy #BevyEngine #Rust #GameDev #DevLog #FlightSim #Aviation