IOS Press Ebooks - Modular Behavior Trees: Language for Fast AI in Open-World Video Games

Behavior trees with stateful tasks
(2015) : Klöckner, Andreas
DOI: https://doi.org/10.1007/978-3-319-17518-8_29
#FSMs #mission_management #ai #behaviour_tree #my_bibtex
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
(2013) : Gemrot, Jakub and Hl{\'a}vka, Zdeněk and Brom, Cyril
DOI: https://doi.org/10.1007/978-3-642-36444-0_11
#FSMs #POSH #agents #ai #behaviour_tree #de
#my_bibtex
Slicing Behavior Trees for Verification of Large Systems
(2011) : Yatapanage, Nisansala Prasanthi
DOI: https://doi.org/10.25904/1912/2132
#CTL #behaviour_tree #branching_bisumulation #case_study #control_flow #dissertation #large_scale #model_checkin
#my_bibtex
Slicing Behavior Trees for Verification of Large Systems

Slicing Behavior Tree Models for Verification
(2014) : Yatapanage, Nisansala and Winter, Kirsten and Zafar, Saad
DOI: https://doi.org/10.1007/978-3-642-15240-5_10
#behaviour_tree #case_study #dependence #documentation #graph #health_care #model_check
#my_bibtex
Formalisation of the Integration of Behavior Trees
(2014) : Ahmed, Kushal and Newton, M.A. Hakim and Wen, Lian and Sattar, Abdul
DOI: https://doi.org/10.1145/2642937.2642945
#CSP #ai #behaviour_tree #large_scale #merging_trees #sequence
#my_bibtex
Behavior trees with stateful tasks
(2015) : Kl{\"o}ckner, Andreas
DOI: https://doi.org/10.1007/978-3-319-17518-8_29
#FSMs #ai #behaviour_tree #mission_management
#my_bibtex