Pretty much the cleanest, easiest to use #Unity #HSFM (hierarchal finite state machine) implementation I found online.
Saved me a bunch of time, works great and is very flexible :) check it out! #gamedev
GitHub - Inspiaaa/UnityHFSM: A simple yet powerful class based hierarchical finite state machine for Unity3D
A simple yet powerful class based hierarchical finite state machine for Unity3D - GitHub - Inspiaaa/UnityHFSM: A simple yet powerful class based hierarchical finite state machine for Unity3D