Random #beehave mentions always make me happy :) 🐝

https://www.reddit.com/r/godot/s/zDZSnUWdBb

#godot #addons

#Beehave officially reached 3000 stars on Github! 🐝

Thanks to everyone using our addon.

https://github.com/bitbrain/beehave

#godotengine

GitHub - bitbrain/beehave: 🐝 behavior tree AI for Godot Engine

🐝 behavior tree AI for Godot Engine. Contribute to bitbrain/beehave development by creating an account on GitHub.

GitHub
#Beehave upgraded to GdUnit v6 😎
It took me quite a bit to figure out some AI issues but it was down to a misunderstanding about how #beehave worked. Now I use two decorators to do an infinite loop after the player has been detected.
#godot #gamedev #indiedev #madewithgodot
Enemy object has just been growing more and more which I find fun to look in on, when it eventually gets some proper geometry and animations I can only imagine how large it will get. I am using #Beehave for the AI which is a great free addon for #godot .
#indiedev #gamedev #madewithgodot
Enemy AI is still my #gamedev nemesis😅 Faced reusability issues with my last approach, so gave Behavior Trees another shot. Thanks to #BeeHave Godot Plugin, BTs finally clicked! So I built my own BT library for my #customengine, featuring a type-safe blackboard & basic debug view.
@SonnyBonds with #beehave you can mutate the 'branches' of the tree at runtime though, basically have generative AI. Code is static

#Beehave V3 is growing at a steady pace.

#godotengine #cpp #gdextension

Doing more #Beehave V3 dev today. 🐝