6dof Audio Rendering Using Spatial Impulse Responses In An Urban Context

Abstract. Many acoustic studies on urban environments focus on soundscapes and subjective perception, analysing environmental parameters such as loudness, fluctuation strength and roughness. However, room acoustic parameters have rarely been applied in this context, even though public squares are frequently used for musical events. Considering classical concerts in historical or archaeological sites in Italy, or pop music performances in public squares amplified through audio systems, a key challenge is that the acoustic characteristics of these spaces remain largely unknown. This study addresses this gap by conducting acoustic measurements in Piazzale San Francesco in Parma, a public square already used for summer musical events, and by implementing its audio-rendering in a virtual reality (VR) environment. The acoustic survey was carried out following the standards for enclosed rooms, in accordance with ISO 3382, while the digital model of the space was created using photogrammetry. The piece Ti tradì quell'alma ingrata from Il Trovatore was used as the audio signal in Unreal Engine, enabling a navigation of the digital space calibrated with measured impulse responses (IRs). The resulting VR rendering allows users to be fully immersed in the virtual space, freely exploring it with Six Degrees-of-Freedom (6DoF), as they would in reality while listening to the same musical performance.

ASME Digital Collection

“The Penobscot Nation is seeking a Wildlife Technician who will collaborate with the Big Game Wildlife Biologist to assist with data collection and entry, and to work with other DNR staff when necessary to assist them in protecting and managing the Penobscot’s wildlife resources.”

I’m not affiliated, just been following some of the bat work they are doing and wanted to share this seasonal 12-week opportunity.

https://www.penobscotnation.org/wp-content/uploads/2026/03/Job-Announcement-Wildlife-Technician-3.26_Shannon-Sapiel.pdf

#wildlifejob #Indigenous #fedijobs #bats #acoustics

Music and Acoustics with Greg Byrant | Evolutionary Psychology (the podcast)

What's up with music? Why do vibrating strings tug on our emotions? And why can't most animals keep a beat? In this episode, we talk to Greg Bryant (UCLA) all about things acoustic and musical. Other topics include: the evolutionary logic of distortion in rock, laughter (including in rats!), and the psychology of perfect pitch and jamming.    More about Greg Bryant: https://gabryant.scholar.ss.ucla.edu/ https://scholar.google.com/citations?user=urz-QfkAAAAJ&hl=en Greg's music: /gbryant.bandzoogle.com/home https://gbryant.bandcamp.com/album/soft-assembly-of-a-die-hard  

Sound reprograms material stiffness remotely.

Researchers use acoustic waves to remotely control the stiffness of materials, paving the way for adaptive implants and robotic muscles.

Read more: https://omniletters.com/en/sound-waves-robotic-muscles/

#Science #Engineering #MaterialsScience #Robotics #Innovation #Acoustics #Technology #FutureTech #SmartMaterials #Research

Sound reprograms material stiffness remotely

Researchers use acoustic waves to remotely control the stiffness of materials, paving the way for adaptive implants and robotic muscles.

Omni Letters
Making a 3D DAW in Unity: Chaos, Logic, and Physics - Noah Feasey-Kemp - ADC 2025

YouTube
Researchers demonstrated that specific frequencies of acoustic waves can reliably move localized structural boundaries known as mechanical kinks within metamaterials, enabling remote and precise control over a material's internal softness and stiffness.
#MaterialScience #Acoustics #Physics #sflorg
https://www.sflorg.com/2026/03/ms03202602.html
Making an ‘acoustic tractor beam’: Showing how sound can remotely reprogram material stiffness

The team showed for the first time that specific frequencies of acoustic waves can reliably move localized features in a material

Making a 3D DAW in Unity: Chaos, Logic, and Physics - Noah Feasey-Kemp - ADC 2025

YouTube
The physics of squeaking sneakers

Geometry of tread patterns determines frequency, so blocks were designed to play Star Wars music.

Ars Technica
Making a 3D DAW in Unity: Chaos, Logic, and Physics - Noah Feasey-Kemp - ADC 2025

YouTube