I've released version 2.0 of Star-Studded, my TMDb client for Windows. Redesigned movie and show pages, added some nice animations, made everything smaller in general, from fonts to images. I've also learned to use different font colors for better visual hierarchy 😅

It's just a neater experience now. The app should be faster, too.

https://apps.microsoft.com/detail/9ppg88rc8w4f?&ocid=mastodon

#dotnet #winui #windev

Windows App SDK 2.2.0 · microsoft WindowsAppSDK · Discussion #6554

Windows App SDK 2.2.0 WinAppSDK 2.2.0 is the latest stable servicing release for 2.0, with a new Windows AI video upscaling API, a first-class ApplicationData entry point for unpackaged apps, addit...

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Release Release v0.3.2 · microsoft/winappCli

Version: 0.3.2 Commit: 1c6e75e90f3d0eff890021335261254fa01dd8c7 New Features MSIX Bundle Support for pack Command (#546) — The pack command now supports creating MSIX bundles, streamlining the pac...

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Microsoft.UI.Reactor (Reactor) - A declarative UI framework for building native Windows desktop apps in pure C#. No XAML. No data binding. No view models.

https://microsoft.github.io/microsoft-ui-reactor/

#windowsdev #winui #dotnet #rust #csharp #windev #reactor

Microsoft.UI.Reactor

Declarative UI framework for native Windows desktop apps in pure C#.

Apparently #microsoft introduced a new way of writing #UI s for #windows :

A #react like MVU based library as a successor to #XAML - including a crate to create performant and efficient native #Rust apps for windows:

https://github.com/microsoft/windows-rs/pull/4479

#rustlang #winui #winui3

Windows Reactor by kennykerr · Pull Request #4479 · microsoft/windows-rs

Windows Reactor is a UI library for Rust developers targeting WinUI 3 to deliver native, efficient Windows experiences. Overview windows-reactor brings a React-like component model to native Window...

GitHub
Windows App SDK 2.0 release notes - Windows apps

Provides information about what's new in Windows App SDK 2.0.

⚡ Build smarter Windows apps with local AI capabilities.

Alvin Ashcraft’s session at Nebraska Code() explores Phi Silica, Microsoft Foundry, OCR APIs, object detection, Recall APIs, and integrating AI directly into WinUI and WPF applications using C#.

#WinUI #CSharp #WindowsAI #Nebraska

🌗 WinUI 3 效能躍進:邁向更流暢的 Windows 原生體驗
➤ 透過深度架構重構,兌現對 Windows 原生開發的長期承諾
https://github.com/microsoft/microsoft-ui-xaml/discussions/11096
微軟 WinUI 團隊近期發布重大效能優化公告,宣示將持續提升 WinUI 3 作為 Windows 原生開發框架的競爭力。開發團隊以「檔案總管」與「記事本」作為核心基準,透過深度優化底層架構,顯著降低了記憶體分配、函式調用次數及執行時間。雖然部分優化可能涉及破壞性變更(Breaking Changes),但官方將採取「選擇性加入」策略,確保開發者能平衡效能與相容性,逐步提升整體生態的軟體流暢度。
+ 效能數據看起來很漂亮,但我們更關心實際在自訂應用程式中的體感優化,而不僅僅是檔案總管這類系統層級的指標。
+ 很高興看到 WinUI 團隊願意正視效能問題,希望後續的優化更新能有更透明的基準測試數據,讓我們更有信心投入 WinUI 的開發。
#Microsoft #WinUI 3 #軟體效能優化 #開發者公告
WinUI 3 Performance: A Leap Forward · microsoft microsoft-ui-xaml · Discussion #11096

Hello WinUI Community! Our mission is to make WinUI 3 the best native UI platform for Windows experiences and apps and performance is at the heart of that effort. Moving from WinUI 2 to WinUI 3 sho...

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