Working though the final #SlipwaysGame achievements, very slowly... Today's is getting a minimum of three stars on all the campaign missions. (Steam says this is 0.4% of all players.)

Next up is platinum on all of them, or trying to do the same on tough difficulty.

Hey, I did it!

The secret here was getting good science production early so I could get all the late-game tech that let me fill in missing routes.

#SlipwaysGame

Finally! Full Platinum rank on #SlipwaysGame

Finally! I've been trying to get the 200% happiness achievement in #SlipwaysGame for a while now, and finally cracked it

I used the "long-term assignment" sector quirk which gave me a few extra years, the "beautiful sights" quirk which gives extra happiness on some planets, the "prosperity" perk to make it easier to get planets to Prosperous, the "excess" perk to give me more time, and as many happiness-based technologies as I could manage. "Disease eradication" gives 1 happiness and an extra pop (but I couldn't use it much.) "Empathic Links" is a good companion tech that lets you export an extra pop for 1 happiness at the destination. Cultural Exchange and Trade Hubs kick in a few more happiness but the latter always seems too expensive (in time) to set up, although it can provide extra exports to upgrade a planet.

Finally managed an "export focus" run in #SlipwaysGame that worked reasonably well.

Got slowed down this week by some kind of an extra-terrestial stomach bug 😷, but I'm still happy to report that as of today, all #SlipwaysGame missions are playable in the Switch port! 🚀

...playable of course doesn't mean bug-free 😅

#gamedev #indiedev #indiegame

More progress on the #SlipwaysGame campaign porting, getting close - started work on the final batch of five missions from the third update! 🦾
Campaign status: 8.5/13 missions
Brain status: 🍳, sunny-side up 😅

#gamedev #indiedev #indiegame #Switch

Ported enough of the #SlipwaysGame campaign code to fully play the first mission on Switch!
Now, just 12 more to go, right? 😬 At least that's what my super professional progress tracking picture says... 😅
#gamedev #indiedev #indiegame

Happy 2nd Anniversary, #SlipwaysGame! 🎂

Here is a rare #screenshotsaturday (which I'm not sure we're doing on Mastodon? oh well) where the frame is just as important as the picture inside 😀

#gamedev #indiedev #indiegame #switch

Fixed a small bug in the #pico8 #SlipwaysGame today. Ended up "checking if it works" for a few hours 😅
The old design still feels solid! It's very harsh compared to the PC version, but it's also much tighter, with hardly anything that could be removed.
The new prototype I'm working on right now is not PICO-8 based. I wonder if I can keep the same design discipline without the physical constraints. Probably not!
#gamedev #indiedev