Jure Triglav

@juretriglav
256 Followers
127 Following
72 Posts

The #WebGPU AVBD-based physics engine is now live!

Webphysics Live Demo: https://jure.github.io/webphysics/
Code: https://github.com/jure/webphysics

Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns!
Yo, I heard you like #WebGPU, so I put some #WebGPU in your #WebGPU.
More safety testing
Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU!
Make a cool demo, they said. It will be fun, they said.
Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!

“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.

https://juretriglav.si/surfel-based-global-illumination-on-the-web/

#webgpu #threejs

Surfel-based global illumination on the web

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!

Jure Triglav
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_...