Today was another day of #PhDWork with learning #UnrealEngine5 to do VR/AR using #MetaXR.
β
fixed and broke lighting and passthrough several times (then gave up with one wall being pitch black)
β
basic controller interaction with actors
β
put the whole thing into a git project so have save points where it worked
π§ translate the old UE4.2 VR Demo to AR in UE5.4 (and get rid of garbage code)
π move a triggered actor in an ordered manner
π use actual room geometry properly (like the floor being on the floor)

