Today was another day of #PhDWork with learning #UnrealEngine5 to do VR/AR using #MetaXR.

βœ… fixed and broke lighting and passthrough several times (then gave up with one wall being pitch black)
βœ… basic controller interaction with actors
βœ…put the whole thing into a git project so have save points where it worked
🚧 translate the old UE4.2 VR Demo to AR in UE5.4 (and get rid of garbage code)
πŸ”œ move a triggered actor in an ordered manner
πŸ”œ use actual room geometry properly (like the floor being on the floor)

Today was another day of learning #UnrealEngine5 to do VR/AR using #MetaXR.
I *think* I finally got the hang of it.
βœ… make passthrough on the Quest 3 work
βœ… work with gestures + interaction with actors and widgets
πŸ”œ use actual room geometry properly (like the floor being on the floor)
πŸ”œ translate the old UE4.2 VR Demo to AR in UE5.4 (and get rid of garbage code)
#PhDWork