After quite a bit tinkering, I found out how to add a second (also animated) character via three.js and mmd(helper/animator): However it appears this second character will only work well if it has the SAME bone structure, height etc. as the first. As soon as I choose a different one, there will be a) deformations (that would please satan) or b) straight up bone binding errors (that halt all progess) three.js:42519 THREE.PropertyBinding: Trying to bind to objectIndex of objec...
#StuffAlcea
I think #Mastodon #instances are 200% more sane than
#Misskey / #Calckey / #Akkoma / #Pleroma instances
Ppl on there often think #everything is a #joke - and #emoji bring #worldpeace
Gimme Masto.
Much more #efficient ..
EDIT:
"Rebased has full text searches"
Check The Hated One's most recent video discussing what #Signal & their #MobileCoin are upto and why you might want to steer away from them. He starts digging into the details of this #shitcoin around 7 and half minutes into the video.
And the MobileCoin foundation website says verbatim:
"At MobileCoin, we believe governments have a legitimate interest in regulating the economic lives of their citizens." #NoThx