Great Chinese network programming tutorial: Multicast client-server example with English subtitles! Walks through sockets, group join, and debugging tips — perfect for devs learning multicast/UDP. Hands-on and clear. #Chinese #NetworkProgramming #Multicast #ClientServer #Sockets #Tutorial #EnglishSubtitles #UDP
https://ccutube.ccu.edu.tw/videos/watch/b38b30ed-fb68-47de-a702-5c1d7dc3c2a1
6.3 Multicast Client Server example-3(English subtitles)

PeerTube

New World Fabric devlog goes over the interface and rules for the system that automatically networks running C++ code with real examples from Narball. https://www.youtube.com/watch?v=uVlNlhh-mT8

#gamedev #devlog #WorldFabric #Narball #networkprogramming

Automatic Synchronization in Practice with Narball

YouTube
How does #WorldFabric keep players synchronized over the internet with so many moving objects? Trick question: it doesn't! World Fabric only maintains local causal consistency. The further apart players are, the weaker the causal link, and the more wibbly wobbly timey whimey it gets. #Narball #networkprogramming #doctorWho
#WorldFabric can automatically synchronize arbitrary C++ code over the internet with relativistic latency hiding, and it's now fast and stable enough to handle over a thousand interactable moving objects under real-world network conditions. https://www.youtube.com/watch?v=wazOVYCeuIk #cplusplus #coding #networkprogramming #metaverse
Narball 1,000 balls+6 players online test match

YouTube
Context-aware net.Dialer has been accepted and complete.

https://antonz.org/accepted/net-dialer-context/

#GoLang #NetworkProgramming
Go proposal: Context-aware Dialer methods

Connect to TCP, UDP, IP, or Unix sockets, with an optional timeout.

I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY

#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric

Warping Time to Solve Online Game Networking in General

YouTube

Go workshop - 2º encontro

Laboratório Hacker de Campinas, quarta-feira, 9 de julho às 19:00 BRT

No nosso segundo encontro, vamos constinuar a desconstrução do feed-reader e conhecer um pouco mais dos tipos da linguagem e discutir alguns erros comuns.

Esse sessão será 100% mão na massa.

https://eventos.lhc.net.br/event/go-workshop-2o-encontro

Part 2 is live! Dive into "The Backbone of Digital Communication: Understanding the Client-Server Model."

Discover how clients & servers collaborate via sockets to power apps we rely on daily. Build scalable, reliable systems with C#!

Read more: https://woodruff.dev/the-backbone-of-digital-communication-understanding-the-client-server-model

#SocketProgramming #CSharp #NetworkProgramming

The Backbone of Digital Communication: Understanding the Client-Server Model - Chris Woody Woodruff

The client-server model, a ubiquitous presence in our digital universe, is the invisible framework that powers nearly every online interaction you experience. From the seamless streaming of your favorite shows to the lightning-fast loading of websites, this model is the architectural masterpiece orchestrating how devices exchange information in a networked world. It’s the quiet genius behind the scenes, ensuring your digital life feels effortless.

Chris Woody Woodruff - Just Stuff from Woody

New Blog Series Alert!

Dive into the world of Socket #NetworkProgramming with Part 1 of my 9-part series:
"Demystifying Network Programming: The Backbone of Modern Applications"

Learn how apps communicate, the magic of sockets, & why this is a must-know skill for developers.

https://woodruff.dev/demystifying-socket-programming-a-gateway-to-networked-applications/

Demystifying Socket Programming: A Gateway to Networked Applications - Chris Woody Woodruff

NOTE - This post is an example from the book "Beyond Boundaries: Networking Programming with C# 12 and .NET 8". For a deeper dive into socket programming and more networking concepts, visit https://csharp-networking.com/ or get your copy of the book on Leanpub. Blog Posts in this Series Part 1: Demystifying Socket Programming: A Gateway to Networked Applications Part 2:

Chris Woody Woodruff - Just Stuff from Woody

🎄✨ This holiday season, unwrap the gift of networking mastery! 🎁 Chapters 12-15 of "Beyond Boundaries: Network Programming with C# 12 and .NET 8" are here! Dive into MQTT, gRPC, WebHooks, & Message Queuing.

📖 Explore now: https://csharp-networking.com

The best tech gift is knowledge! 🖥️🎅
#CSharp #DotNet #aspnetcore #networkprogramming #mqtt #grpc #webhooks #messagequeue

Beyond Boundaries - Networking Programming with C# 12 and .NET 8 Book Home

Have questions or feedback about the book? My email is [email protected].