So I've felt that itch again to have my own go at a
#Minecraft #modpack. After having played a lot of vanilla and like well over a dozen packs since my last attempt, around half of those on a server with my little community I was able to gather, and now that
#PrismLauncher recently received a massive boost in functionality and
#Modrinth integration (
#FTB and
#Curseforge being just a pain up the donkey on
#Linux, the latter not even remotely showing any support for anything but
#Windows), my self-set goal was to try and come up with a Modrinth exclusive
#Fabric pack on 1.20.1 that doesn't feel unfinished and lacking at all ends like most of the Modrinth packs I tried do that aim for more than just enhancing the vanilla experience.
After the first week I can't say I've come overly far but I think at least worldgen should be pretty much feature complete by now and things aren't looking too bad. Or at least well enough that I felt confident to set up a test server without constantly having to delete and re-gen the world while massively changing things around. YAY! ๐ฅณ
Not gonna lie, there is some pain involved like
#Quark neither being on 1.20 nor Fabric yet,
#Pipez being absent from Modrinth and a lot of other stuff I'd have loved to see in the pack. The eagerly awaited massive
#EnderIO update for one that's been lacking for any basegame version beyond 1.12 but finally got picked up again.
To lower the chances to yet again take a bite too large to chew I have limited myself to
#ModernIndustrialization as the "hero mod" to build the pack around. The mod apparently is an attempt to reimagine the
#Thermal series which is starting to age a bit while also taking inspirations from
#Create and
#Mekanism, and it conveniently covers the complete span of early to late game.
As magic mods and I just don't seem to get along well, I've spared out any of those but I do love myself some fancy building, world exploration, dungeons to explore, and gear/ability progression to cover up my
#SkillIssues that inevitably arise from the latter few, so I added a lot of that to complement the tech section. And boy, those dungeons will be a challenge!
I've seen things like creepers riding on ravagers during quick tests in creative mode. Luckily these kinds of mobs are exclusive to the dungeons and don't roam free in the world... ๐ฅด
In conclusion, should I be able to turn this pack into a generally playable thing I'm sure it deserves its current working title
#WeirdMods2