Well, it works the same way on all my machines! And some notes on jd's link of another excellent common lisp interface manager hextille implementation.

https://lispy-gopher-show.itch.io/dl-roc-lisp/devlog/1535817/my-hextille-and-the-more-portable-sbcl-install

#sbcl of my #lispGames #hextille shindig. #commonLisp #McCLIM as requested @mdhughes ( @hairylarry ).

#itch_io #gameDev #springlispGameJam

Spring Lisp Game Jam 2026

A game jam from 2026-05-15 to 2026-06-01 hosted by technomancy & David Thompson. Lisp Game Jam is a recurring game jam taking place for a full 10 days. After the jam has finished, 7 days are given to everyone to try out the game su...

itch.io

This looks very cool:

https://github.com/josrr/clim-hexgrids

Hexgrids in #McCLIM by José Miguel R. R.

#lisp

#lispyGopherClimate Sunday Morning In Europe #peertube #live starting on this hour.
https://toobnix.org/w/b9vqcWw73UpDZRwMEyFmyi

FORGOT TO START SCREEN SHARING

- https://itch.io/jam/spring-lisp-game-jam-2026 winds up, see my #hextille #commonLisp #McCLIM #commonLisp #demo here.
- #emacs is needing for #typeTheory + #C + #lisp triple threat developers
- Aral Balkan's note on inside-Microsoft-right-now
- Topological thread following @oantolin 's episode w/ Kent Pitman, Vassil, DM, ..
#boost (if you like)

Public Lispy Gopher Climate sunday Morning in Europe stream - 5/24/2026, 7:54:22 AM

PeerTube

@musicvsartstuff for my #lispgamejam submission I made a hextille (hexagonal tiling) tool (actually it is quite multifarious but the jam thing was the pictures in hex). Any chance you will try it out on a debian box or something, I'm all ears for pleas for help.

Okay I thought this one would look cool but I realize it makes me look like a crazy person

~ https://lispy-gopher-show.itch.io/dl-roc-lisp/devlog/1531334/dl-roc-hex-improved-ez-eg-hextille-gfx-game-lisp

#lispGameJam #commonLisp #McCLIM #hextille

I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

https://www.twitch.tv/endparen

#CommonLisp #Lisp

endparen - Twitch

I have the most fun when my hobbies are some intersection between Lisp / S-expressions, computer graphics, computing history, and Japanese culture. I will probably be rubber-duck programming for the most part.

Twitch
McCLIM - Wikipedia

https://lispy-gopher-show.itch.io/dl-roc-lisp/devlog/1531334/dl-roc-hex-improved-ez-eg-hextille-gfx-game-lisp

Well I added image caching so it is not painful to use any more, and having-images-in-the-middle-of-hexagons. This useage/install intro leaves out my deep learning implementation notes, it is just about the hexagons and pictures and construction.

@hairylarry any chance I could get you to use it to make a honeycomb layout of pictures *yourself* ?

#itch_io #devlog #commonLisp #McCLIM #graphics #geometry #hextille #programming #lispGames #gamedev

dl-roc-hex improved ez eg hextille gfx game lisp - DL-ROC.LISP by screwtape

I found a place to put hexagon center graphics as well as hex edge graphics and the hexagons themselves. Let us just take it from the top again on something like debian linux. I am not going to get in...

itch.io

After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF